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IDProjectCategoryView StatusLast Update
0007322Dwarf FortressWorld Generation -- Generalpublic2014-07-22 19:25
ReporterSomeone-else Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
Status newResolutionopen 
Product Version0.40.03 
Summary0007322: Cities with animals but no civilizations
DescriptionSome cities (hamlets and fortresses) may end up devoid of all sentient beings, but full of domesticated farm animals. They don't count as abandoned, but have no owners or parent civs, similarly to sites taken over by beasts.
Cities that end up with absolutely no population may still have owners and parent civs.

Similar thing happens to necromancer towers that can be devoid of necromancers and full of zombies.

Related (possibly the same) issue: sites can have prisoners without any members of own civilization. The presence of a prisoner automatically grants the site an owner and a parent civ.
Steps To ReproduceGenerate a world with low pop cap, but high site and civ caps.
Tagscities city civilization worldgen

Relationships

related to 0007154 resolvedToady One Maxed-out animal populations cause lag in dwarf/goblin sites 

Activities

cephalo

2014-07-22 19:25

reporter   ~0027263

Did you check legends to see what might have happened?

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Issue History

Date Modified Username Field Change
2014-07-15 00:11 Someone-else New Issue
2014-07-15 01:38 Someone-else Tag Attached: cities city civilization worldgen
2014-07-15 07:20 user6 Relationship added related to 0007154
2014-07-22 19:25 cephalo Note Added: 0027263