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IDProjectCategoryView StatusLast Update
0007482Dwarf FortressDwarf Mode -- Invasionspublic2014-08-09 19:29
Reporterexottoyuhr Assigned Touser11 
PrioritynormalSeveritymajorReproducibilitysometimes
Status resolvedResolutionunable to reproduce 
PlatformWindows 
Product Version0.40.03 
Summary0007482: Siegers wander off. Siege tag persists, but loss of the fortress doesn't reward site to the besiegers.
DescriptionIn Losing is !!Magic!! (a /My Little Pony/ mod for DF 0.40.03), I had a siege in the first year. (This is a separate bug, but one that's already been brought up.) Two groups of changelings (roughly goblins for gameplay purposes) arrived, one shortly after the other; the first was about four changelings, the second about six, and I had the distinct impression that two sites had teamed up to send a full squad at me.

One of these groups wandered off the map like migratory animals do; I managed to kill one member of the other group, and the rest ran away.

But even with no siegers present, the siege continued. "SIEGE" still showed in the upper left corner, no migrants or caravans arrived, and the "Retire Fort" option remained replaced by "Succumb to Invasion".

I had this happen with both games of Losing is !!Magic!! which I've played with 0.40.03. In the previous one, I lost my fort while the siege tag was present but all invaders were gone, and got "Your fortress has crumbled to its end" -- I was even able to reclaim it!
Steps To ReproduceStart a fortress (you may need to be near to an enemy race) and play normally. Survive the first-year siege without killing or capturing all of the enemy. Wait for the rest of the enemy to run or wander off, and note how the Siege tag isn't removed.
Additional InformationI don't know if this happens with the standard game or not. I tried to verify, but got a crash just after my initial un-pausing the fortress, so I'm going to stick to Losing Is !!Magic!! until vanilla gets a little more stable.
TagsNo tags attached.

Activities

user11

2014-07-19 09:30

  ~0026954

Reminder sent to: exottoyuhr

Are you 100% sure all the siegers left the map? There weren't any in a tree somewhere (or hanging from a wall)? None appeared on the (u)nits screen?

exottoyuhr

2014-07-19 12:44

reporter   ~0026963

Last edited: 2014-07-19 13:44

Absolutely sure; there were no enemies on the Units screen. I'll upload screenshots of this bug as manifested; I can also provide the savefile and the objects directory I'm using, if you need them.

I found out some more things about this bug:
1. With "SIEGE" + no enemies present, choosing "Succumb to the Invasion" has the effect of choosing "Retire Fort" -- giving the display "your fortress has settled into day-to-day life". The fort shows up as currently inhabited (by my civilization) and available to resume on the Reclaim list.
2. When I retire and reclaim, this happened again. I may have even been hit by an empty siege, since I got "A vile force of darkness has arrived!", headed to the Units screen very shortly after, and found no enemies.
3. These have apparently been discussed on the forums -- "bandit sieges". 0006972 may be a relative of this.

(Update: What should I do to attach files? Will delete this once I know; Dwarfu, could you send me an e-mail?)

user6

2014-07-19 13:49

  ~0026970

Please upload to http://dffd.wimbli.com/ and post the link here.

Have you seen this problem in vanilla? Your mods might be broken.

exottoyuhr

2014-07-19 14:21

reporter   ~0026974

Last edited: 2014-07-19 18:39

Saves (and screenshots) uploaded at http://dffd.wimbli.com/file.php?id=9072.

As I mentioned above ("Additional Information"), I tried to reproduce this in a vanilla game, but gave up in disgust when the vanilla game crashed pretty much the moment I unpaused. People may be experiencing this in vanilla, though -- AlfeG, in 7417, might have had this happen to him.

Update: Got the game to run past the initial startup, but I think I'd have to be more used to playing dwarves than I am in order to survive that initial clash. This is doubly true given how 'off' combat prioritization is in 40.03: over-prioritizing kicking is really good for ponies, but not so good for dwarves...

Has anyone playing dwarves seen this?

user6

2014-08-09 19:29

  ~0028693

Please reopen this report or PM a manager on the forums if this problem can be reproduced in vanilla.

Issue History

Date Modified Username Field Change
2014-07-19 08:28 exottoyuhr New Issue
2014-07-19 09:30 user11 Note Added: 0026954
2014-07-19 09:31 user11 Assigned To => user11
2014-07-19 09:31 user11 Status new => feedback
2014-07-19 12:44 exottoyuhr Note Added: 0026963
2014-07-19 12:44 exottoyuhr Status feedback => assigned
2014-07-19 12:47 exottoyuhr Note Edited: 0026963
2014-07-19 12:48 exottoyuhr Note Edited: 0026963
2014-07-19 13:44 exottoyuhr Note Edited: 0026963
2014-07-19 13:49 user6 Note Added: 0026970
2014-07-19 14:21 exottoyuhr Note Added: 0026974
2014-07-19 14:22 exottoyuhr Note Edited: 0026974
2014-07-19 18:39 exottoyuhr Note Edited: 0026974
2014-08-09 19:29 user6 Note Added: 0028693
2014-08-09 19:29 user6 Status assigned => resolved
2014-08-09 19:29 user6 Resolution open => unable to reproduce