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IDProjectCategoryView StatusLast Update
0007549Dwarf FortressDwarf Mode -- Buildings, Generalpublic2014-07-22 06:14
ReporterMisterB777 Assigned Tolethosor  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionduplicate 
PlatformLinux 
Product Version0.40.04 
Summary0007549: Z-level shifting causing Tower-caps punching through to the surface
DescriptionI've got Tower-caps punching through single-layer dirt ceiling (from a fire clay floor). The top of the Tower-cap claims to be at Z-1, even though it is two levels above the surface. It's happening in fortress mode for a save that I brought over from 0.40.03...

The Z-level shifting seems to be localized on the map, but I can't figure out exactly what is triggering it. I'll try to post the save for you all to look at.
Additional InformationThis is a fortress site from save from 40.03. I have not tried to replicate with a newly gen'd world or site.
Tagstrees, z-levels

Relationships

duplicate of 0007535 resolvedToady One Underground trees grow through ground, other weirdness. 
duplicate of 0006504 new Ground relative z level indicator uses pre-erosion ground level instead of current ground level 

Activities

lethosor

2014-07-21 18:34

manager   ~0027167

Last edited: 2014-07-21 18:37

The trees growing through soil is 0007535, although it's not clear if that's a bug or not. The incorrect z-levels probably aren't directly related, but a save uploaded to http://dffd.wimbli.com/ would be helpful.

Edit: The z-levels are most likely due to 0006504. Were the z-levels correct before the tower-caps started growing?

MisterB777

2014-07-21 21:39

reporter   ~0027181

Sure sure. Here's the save: http://dffd.wimbli.com/download.php?id=9112&f=z-level-trees.tar.gz

I honestly didn't notice that there was a z-level issue before the tower-caps showed up. The tower-cap and z-level shifts are off to the right of the save, near the carpentry workshop. Though, the z-level stuff is all over the area where the main fortress is sitting.

lethosor

2014-07-22 06:14

manager   ~0027187

The tower-cap is so close to a hill that it's probably using the top of the hill to determine the relative z-level, which is normal (relative z-levels don't remain constant across the map). I did notice a few locations where the z-level was off by 3 or so (namely to the north-northwest of the tower-cap), so I'll chalk this part up to 0006504. If you or anyone else can reproduce this in a flat area, feel free to reopen this and/or PM me on the forums.

Issue History

Date Modified Username Field Change
2014-07-21 16:00 MisterB777 New Issue
2014-07-21 18:34 lethosor Note Added: 0027167
2014-07-21 18:34 lethosor Assigned To => lethosor
2014-07-21 18:34 lethosor Status new => feedback
2014-07-21 18:35 lethosor Note Edited: 0027167
2014-07-21 18:37 lethosor Note Edited: 0027167
2014-07-21 18:38 lethosor Relationship added duplicate of 0007535
2014-07-21 20:33 user6 Relationship added related to 0006504
2014-07-21 21:39 MisterB777 Note Added: 0027181
2014-07-21 21:39 MisterB777 Status feedback => assigned
2014-07-21 21:40 MisterB777 Tag Attached: trees
2014-07-21 21:40 MisterB777 Tag Attached: 0.40.04
2014-07-21 21:40 MisterB777 Tag Attached: z-levels
2014-07-22 06:08 lethosor Tag Detached: 0.40.04
2014-07-22 06:14 lethosor Note Added: 0027187
2014-07-22 06:14 lethosor Relationship replaced duplicate of 0006504
2014-07-22 06:14 lethosor Status assigned => resolved
2014-07-22 06:14 lethosor Resolution open => duplicate