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IDProjectCategoryView StatusLast Update
0007682Dwarf FortressDwarf Mode -- Abandonment of Fortpublic2014-07-28 19:41
ReporterSteveTheRed Assigned Touser6 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionno change required 
PlatformWindowsOS7OS Version64 bit SP1
Product Version0.40.05 
Summary0007682: Retired fortress doesn't contribute to civilization resources
DescriptionWhen a fortress is retired, any resources it could produce that its civilization doesn't already have do not become available to future fortresses for that civ.

In this particular case I started in a civ that didn't have access to either iron or tin, and embarked on an area with both. I exported some magnetite to the dwarven caravan just to make sure they knew I could supply them with it, but after retiring that fortress and starting another in the same civ, iron and tin were still unavailable.
Steps To ReproduceCreate a custom world with a very short history.

Try various civ/embark location combinations until you find a civ without iron and a location with iron.

Set up a fort, mine some iron and export it back to your parent civ.

Retire the fortress.

Start a new fortress in the same civ and note that iron is still not available.
TagsNo tags attached.

Activities

malvado

2014-07-28 06:14

reporter   ~0027755

How many years did you trade with your civilization?
There might be a trigger there so that you have to establish trade over a couple of years exporting iron in order for your civ to register the iron.

Otherwise it does sound like a bug yes.
I can try to test out as well.

user6

2014-07-28 07:38

  ~0027760

This is intentional for now:
http://www.bay12forums.com/smf/index.php?topic=100851.msg5044807#msg5044807
Buttery_Mess: If your civ starts with no access to, say, native copper, but you build a fort that does, will the civ then have access after retirement? Would it be necessary to actually mine it, or to sell it? Would surface plants become available in trade or for embark for that civ?
Toady One: I haven't gotten into the economy. Right now it doesn't try to update entity information, but once sites start producing resources after world gen, it'll be crucial to handle that sort of thing.

SteveTheRed

2014-07-28 19:37

reporter   ~0027838

That was back in February though.

There's been a lot of alcohol through the booze stockpile since then :-)

user6

2014-07-28 19:41

  ~0027839

Yes, but that work has yet to occur. Sites don't yet produce resources after world gen.

Issue History

Date Modified Username Field Change
2014-07-28 04:04 SteveTheRed New Issue
2014-07-28 06:14 malvado Note Added: 0027755
2014-07-28 07:38 user6 Note Added: 0027760
2014-07-28 07:38 user6 Status new => resolved
2014-07-28 07:38 user6 Resolution open => no change required
2014-07-28 07:38 user6 Assigned To => user6
2014-07-28 19:37 SteveTheRed Note Added: 0027838
2014-07-28 19:37 SteveTheRed Status resolved => feedback
2014-07-28 19:37 SteveTheRed Resolution no change required => reopened
2014-07-28 19:41 user6 Note Added: 0027839
2014-07-28 19:41 user6 Status feedback => resolved
2014-07-28 19:41 user6 Resolution reopened => no change required