View Issue Details

IDProjectCategoryView StatusLast Update
0007685Dwarf FortressDwarf Mode -- Interface, Embarkpublic2014-08-06 13:03
ReporterDropDead Assigned ToToady One  
PrioritynormalSeverityminorReproducibilityrandom
Status resolvedResolutionfixed 
PlatformPC x64OSWindows 8OS Versionx64 Ultimate
Product Version0.40.05 
Fixed in Version0.40.07 
Summary0007685: Neighbors view shows invalid data
DescriptionOn embark screen neighbor view often behaves weirdly e.g. shows neighbors where there should not be any (isolated island with, middle of the ocean), or the opposite - doesn't show where they should obviously be (no goblins right next to dark pits) or showing different lists for the same map cell. Was able to reproduce 3 out of 4 times with worlds of different size and age.

I do not know whether this affects gameplay.
Steps To ReproduceOpen the "Chose Fortress Location" screen on a new world, switch to neighbor view. move cursor around.
Larger worlds and longer history may give better result.
Additional Informationvanilla version with some init.txt tweaks
TagsNo tags attached.

Relationships

related to 0006592 resolvedToady One Elves are always listed on the neighbors menu 
has duplicate 0007880 resolveduser6 Embark Neighbors are not being calculated correctly 
child of 0007739 resolvedToady One Hostile sites appear to be lost from contact, resulting in lack of fort invasions 

Activities

minstrel

2014-07-28 17:32

reporter   ~0027833

Similar behaviour in 40.05 on Linux also.

Generated 3 different worlds, in 2 of the 3, dwarves, goblins, humans, elves are shown on embark in all locations (including oceans, islands, etc), no other neighbors shown anywhere.

In the third world, before I started navigating the map for a starting location, the 4 main races were shown, with no towers. I scrolled a little and 7 towers were added to the list. Now when I scroll back to the starting location, it still includes the towers.

drgnlord

2014-08-05 20:45

reporter   ~0028415

Last edited: 2014-08-05 20:47

I have had the same regarding Towers. I had a world with 10 Towers in the upper right of a Large world (1040 year) but it listed them even when in the bottom right. Checked legends for Tower number (which was 10) so basically all Towers were listed as neighbors at every site.

(This was for Windows)

smjjames

2014-08-05 22:26

reporter   ~0028418

This might be fixed for the next release.

user11

2014-08-05 23:16

  ~0028420

Thanks, we'll review this at 40.07 release. Can most likely be marked as a duplicate now that the actual bug was found and fixed.

Issue History

Date Modified Username Field Change
2014-07-28 07:48 DropDead New Issue
2014-07-28 07:50 user6 Relationship added related to 0006592
2014-07-28 17:32 minstrel Note Added: 0027833
2014-08-05 20:45 drgnlord Note Added: 0028415
2014-08-05 20:45 drgnlord Note Edited: 0028415
2014-08-05 20:46 drgnlord Note Edited: 0028415
2014-08-05 20:47 drgnlord Note Edited: 0028415
2014-08-05 22:26 smjjames Note Added: 0028418
2014-08-05 23:13 user11 Relationship added child of 0007739
2014-08-05 23:16 user11 Note Added: 0028420
2014-08-06 12:52 Toady One Status new => resolved
2014-08-06 12:52 Toady One Fixed in Version => Next Version
2014-08-06 12:52 Toady One Resolution open => fixed
2014-08-06 12:52 Toady One Assigned To => Toady One
2014-08-06 16:22 user6 Relationship added has duplicate 0007880