View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0007770 | Dwarf Fortress | Adventure Mode -- Combat | public | 2014-07-31 15:14 | 2015-12-27 14:56 |
Reporter | thvaz | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows 7 | OS Version | SP 1 |
Product Version | 0.40.05 | ||||
Fixed in Version | 0.42.05 | ||||
Summary | 0007770: Necks almost always are easier to hit than Upper and Lower Body parts | ||||
Description | I was noticing something in my plays, in that necks were almost aways the easiest body part to hit ("Easy Strike"). Most of the time it shows best chances to hit than bigger body parts, as Upper and Lower Body parts. I think there is something wrong about it. | ||||
Steps To Reproduce | Fight something with a neck. | ||||
Additional Information | I usually play with swordsman, maybe is something specific to swords. | ||||
Tags | No tags attached. | ||||
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It also happens with axes (and probably any weapon). Theres just something about it that makes it easy to target and hit. It also makes it ridiculously easy to one shot kill things by gullotining the neck. |
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Necks should be harder to hit - they're a little more concealed, and very small. Seconding that this happens. |
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Still happens in 0.42.03 |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-07-31 15:14 | thvaz | New Issue | |
2014-07-31 16:10 | smjjames | Note Added: 0028059 | |
2014-07-31 16:34 | smjjames | Note Edited: 0028059 | |
2014-07-31 16:47 | smjjames | Note Edited: 0028059 | |
2014-07-31 17:15 | Talvieno | Note Added: 0028061 | |
2014-07-31 17:24 | Talvieno | Note Edited: 0028061 | |
2015-12-12 17:02 | thvaz | Note Added: 0033817 | |
2015-12-27 14:56 | Toady One | Status | new => resolved |
2015-12-27 14:56 | Toady One | Fixed in Version | => Next Version |
2015-12-27 14:56 | Toady One | Resolution | open => fixed |
2015-12-27 14:56 | Toady One | Assigned To | => Toady One |