View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0007878 | Dwarf Fortress | Civilizations/Entities -- Populations | public | 2014-08-06 11:08 | 2014-08-06 18:04 |
Reporter | letitslide | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Platform | computer | OS | Windows 7 | OS Version | 7 |
Product Version | 0.40.06 | ||||
Summary | 0007878: Dark pit population sizes make game unplayable | ||||
Description | Load any size map, rest of the game plays fine. Try to explore dark pits if you aren't using a super computer, drop to 2 fps. Go into legends, each dark pits site has 1000-5000 trolls, humans, and goblins mixed in. | ||||
Steps To Reproduce | Make a map, load legends and view populations. | ||||
Additional Information | It would be nice to somehow control this in some way. Populations of 100-500 would probably work better. | ||||
Tags | adventure mode, dark tower, fps, population, trolls | ||||
duplicate of | 0007526 | confirmed | Dark towers contain thousands of goblins and trolls, causing lag |
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You mean dark towers though? The dark pits have a more reasonable population level. |
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Yeah, sorry. Dark towers. The pits have barely anyone in them. At the bottom levels there are hundreds and hundreds of trolls standing around. Won't react to being attacked other than being alarmed. |
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Dark towers, hundreds of trolls. I can confirm this. The game drops to one turn per 15+ seconds at times. It really destroys the game. I can manage a few fps, but at these levels... :P |
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Hundreds? Try thousands. One tower in my game has 9,544 goblins and 5,200 trolls, far more than a big human town. And this is a 300 year old world. |
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It's interesting, too, because at very, very specific times it picks up to about 10 fps when I am in the tower itself. I tried sleeping and trying all times of the day to no avail. Just randomly it would unchoke my computer for a brief 15 seconds, then back to one space every fifteen seconds. |
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I've experienced that too, letitslide. I'm not sure what causes that, but I have a feeling it has something to do with not all the trolls being loaded into memory at the same time... but it was too random to be sure. |
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I've found that when I approach towers where I've scared the goblins into scattering or killed a whole bunch, the lag lets up. Waiting until the goblins and trolls sleep seems to help some (probably because theres less pathing and talking), although the trolls (or anything) in the pits themselves don't sleep for whatever reason. |
Date Modified | Username | Field | Change |
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2014-08-06 11:08 | letitslide | New Issue | |
2014-08-06 12:10 | smjjames | Note Added: 0028476 | |
2014-08-06 12:15 | letitslide | Note Added: 0028477 | |
2014-08-06 13:09 | Talvieno | Note Added: 0028481 | |
2014-08-06 13:09 | Talvieno | Note Edited: 0028481 | |
2014-08-06 13:37 | smjjames | Note Added: 0028484 | |
2014-08-06 14:04 | letitslide | Note Added: 0028488 | |
2014-08-06 14:28 | Talvieno | Note Added: 0028491 | |
2014-08-06 14:32 | letitslide | Tag Attached: adventure mode | |
2014-08-06 14:32 | letitslide | Tag Attached: fps | |
2014-08-06 14:32 | letitslide | Tag Attached: population | |
2014-08-06 14:32 | letitslide | Tag Attached: trolls | |
2014-08-06 14:32 | letitslide | Tag Attached: dark tower | |
2014-08-06 16:47 | smjjames | Note Added: 0028497 | |
2014-08-06 16:48 | smjjames | Note Edited: 0028497 | |
2014-08-06 16:49 | smjjames | Note Edited: 0028497 | |
2014-08-06 18:04 |
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Relationship added | duplicate of 0007526 |
2014-08-06 18:04 |
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Status | new => resolved |
2014-08-06 18:04 |
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Resolution | open => duplicate |
2014-08-06 18:04 |
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Assigned To | => user6 |