View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0007915 | Dwarf Fortress | Pathfinding | public | 2014-08-08 13:59 | 2014-08-08 14:12 |
Reporter | Twiddledee | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | ||
OS | Windows | OS Version | Windows 7 | ||
Product Version | 0.40.06 | ||||
Summary | 0007915: Animals trying to path out of the cavern bring FPS to a crawl when they reach a non pet passable door | ||||
Description | This is probably the same bug as 0000797. http://www.bay12games.com/dwarves/mantisbt/view.php?id=797 The FPS drops from 78 to 12 whenever a naked mole dog waits at the door. Once it is terrified away, the FPS recovers... until, shortly afterward, it returns. | ||||
Steps To Reproduce | Have a door to the cavern. If and when a wild animal approaches it, set to pet passable. | ||||
Additional Information | First bug report :) | ||||
Tags | No tags attached. | ||||
duplicate of | 0000797 | confirmed | Animals/pets repeatedly try to find path through pet-locked/"tightly closed" doors, causing lag |
Date Modified | Username | Field | Change |
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2014-08-08 13:59 | Twiddledee | New Issue | |
2014-08-08 14:12 |
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Note Added: 0028616 | |
2014-08-08 14:12 |
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Relationship added | duplicate of 0000797 |
2014-08-08 14:12 |
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Status | new => resolved |
2014-08-08 14:12 |
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Resolution | open => duplicate |
2014-08-08 14:12 |
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Assigned To | => user6 |