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IDProjectCategoryView StatusLast Update
0007922Dwarf FortressTechnical -- Generalpublic2014-11-19 06:45
Reporteruntrustedlife Assigned Touser6 
PriorityhighSeveritymajorReproducibilityalways
Status resolvedResolutionno change required 
PlatformWindows 8OSWindows 8OS Versionnoclue
Product Version0.40.06 
Summary0007922: Necromancers only reanimate bodies while in combat, not while idle
DescriptionIn version 40.05 and lower, necromancers would come to your fortress Go right to your corpses and reanimate them. This No longer happens.

In a mod Im making my cultists no longer seak out the refuse stockpile to conduct rituals (animate creatures) when they can.

Steps To ReproduceObserve necromancers and animating creatures.
Additional InformationMy interactions , which worked fine in 40.05 (the cultists priests would seek out and path to corpses to reanimate whenever they had the ability to (even in arena mode))
TagsNo tags attached.

Activities

untrustedlife

2014-08-09 04:47

reporter   ~0028642

i didnt mean to post my entire interaction thing here,.. how can i remove that!

user6

2014-08-09 05:30

  ~0028644

I removed it. Please upload the part you'd like us to see to http://pastebin.com/ and post the link here.

untrustedlife

2014-08-10 01:06

reporter   ~0028703

Last edited: 2014-08-10 03:19

It is seriously breaking my mod. It might just be related to the current necromancer AI bug , but it IS a bug.


They just stand somewhere and don't even try to go and reanimate. EVEN WHEN THEY CAN they can be standing ON a body, they will actually run away from the body.

Even in arena mode, before they would run to the nearest body to use the interaction, but they just stand there now.



http://pastebin.com/KrfKXdK0

necros don't do it either though.
Also when atatcked by a cthulhu priest in fortress mode they just stand there.

edit:
After a bunch of testing i found that they DO however use the interaction during combat. This is obviously not intended.

user6

2014-08-10 07:31

  ~0028711

Okay, so both vanilla necromancers and your modded creatures will only raise bodies when in combat?

untrustedlife

2014-08-10 08:01

reporter   ~0028722

Yessir

user6

2014-08-10 08:13

  ~0028723

Seems extremely plausible that it's an intentional change, they used to go pretty hog wild with reanimating corpses. I'll leave this open a while for feedback, but I'm not seeing any adverse consequences for the vanilla game.

untrustedlife

2014-08-10 09:56

reporter   ~0028730

Last edited: 2014-08-10 15:56

I hope it isn't intended, I don't want to halt working on my lovecraftian mod, cults are the most popular feature in the mod.


And I want to make it so you can actually see the cultists doing things (liek going to stockpiles and using the stuff (corpses) etc)

HigginsObvious

2014-09-20 01:11

reporter   ~0030266

It does make it very hard to use necromancers to raise undead for military training or to get more bones out of sentients. I currently have a necromancer on a chain and haven't been able to get him to raise ANYTHING through a window, even when the corpses are right under my military dwarves.

Mopsy

2014-09-20 05:22

reporter   ~0030268

Exploits are not features.

user6

2014-11-19 06:45

  ~0031074

Haven't seen any non-exploit reasons to keep this open.

Issue History

Date Modified Username Field Change
2014-08-09 04:41 untrustedlife New Issue
2014-08-09 04:47 untrustedlife Note Added: 0028642
2014-08-09 04:49 untrustedlife Note View State: 0028642: private
2014-08-09 04:49 untrustedlife Note View State: 0028642: public
2014-08-09 05:30 user6 Additional Information Updated
2014-08-09 05:30 user6 Note Added: 0028644
2014-08-09 05:40 user6 Status new => feedback
2014-08-10 01:06 untrustedlife Note Added: 0028703
2014-08-10 01:06 untrustedlife Status feedback => new
2014-08-10 01:11 untrustedlife Note Edited: 0028703
2014-08-10 01:11 untrustedlife Note Edited: 0028703
2014-08-10 01:13 untrustedlife Note Edited: 0028703
2014-08-10 01:13 untrustedlife Note Edited: 0028703
2014-08-10 01:14 untrustedlife Note Edited: 0028703
2014-08-10 01:26 untrustedlife Note Edited: 0028703
2014-08-10 01:56 untrustedlife Note Edited: 0028703
2014-08-10 01:59 untrustedlife Note Edited: 0028703
2014-08-10 01:59 untrustedlife Note Edited: 0028703
2014-08-10 03:19 untrustedlife Note Edited: 0028703
2014-08-10 07:31 user6 Note Added: 0028711
2014-08-10 07:31 user6 Assigned To => user6
2014-08-10 07:31 user6 Status new => feedback
2014-08-10 08:01 untrustedlife Note Added: 0028722
2014-08-10 08:01 untrustedlife Status feedback => assigned
2014-08-10 08:11 user6 Summary Necromancer/creatures with animating interactions no longer seek out bodies to reanimate in gameplay. => Necromancers only reanimate bodies while in combat, not while idle
2014-08-10 08:13 user6 Note Added: 0028723
2014-08-10 08:13 user6 Status assigned => feedback
2014-08-10 09:56 untrustedlife Note Added: 0028730
2014-08-10 09:56 untrustedlife Status feedback => assigned
2014-08-10 15:56 untrustedlife Note Edited: 0028730
2014-09-20 01:11 HigginsObvious Note Added: 0030266
2014-09-20 05:22 Mopsy Note Added: 0030268
2014-11-19 06:45 user6 Note Added: 0031074
2014-11-19 06:45 user6 Status assigned => resolved
2014-11-19 06:45 user6 Resolution open => no change required