View Issue Details

IDProjectCategoryView StatusLast Update
0007946Dwarf FortressDwarf Mode -- Jobs, Generalpublic2014-10-29 15:48
ReporterAuthority2 Assigned ToToady One  
PrioritynormalSeverityminorReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version0.40.06 
Fixed in Version0.40.15 
Summary0007946: Tantruming dwarves perform dozens of fistfights/throws in a second
DescriptionFirst occurrence, with throwing only: http://www.bay12forums.com/smf/index.php?topic=15096.msg5541595#msg5541595
A dwarf throws 189 things during a single tantrum, going from miserable (0) to ecstatic (631).
Unfortunately, I didn't keep the save. An attempt to reproduce it had a dwarf go from miserable (0) to ecstatic (987) in seconds with "enjoyed throwing something lately" x41 and "enjoyed starting a fist fight lately" x56.
Happiness numbers are from Dwarf Therapist, but it's not a DT issue because the ingame display also shows the dwarves as ecstatic and having increased skill levels from the throwing and fighting.
The raws are modded for dwarves to walk ten times as fast and for no fliers.
Steps To ReproduceLock dwarves in a bare room with throwable things and miasma, and if it isn't enough kill off some of their friends. It might not happen immediately - on the second try, it took six dwarves.
Additional InformationSecond save: http://dffd.wimbli.com/file.php?id=9354
TagsNo tags attached.

Activities

user6

2014-08-11 06:03

  ~0028790

Is it reproducible without the walking-speed mod? Does it depend on whether you're designating stuff, like in 0001697?

Authority2

2014-08-11 06:28

reporter   ~0028791

Isn't 0001697 resolved?
I'll try unmodding the raws and trying again, though with the combat/walking speed split it's unlikely that throwing and walking would be related.

Authority2

2014-08-11 07:57

reporter   ~0028797

First tantrum of the new unmodded fort, "enjoyed throwing something lately" x6 and "enjoyed starting a fist fight lately" x21. Unfortunately, a bunch of babies were born because the new copy didn't have its child cap set and cheered everyone up so I couldn't continue.
It's possible that the walking-speed mod made it more obvious, or that I only noticed the most obvious case out of many for the previous forts.
Does that work, or should I try again?

user6

2014-08-11 08:00

  ~0028798

0001697 had a lot of different manifestations -- I'm not whether they were all fixed.

Authority2

2014-08-11 08:38

reporter   ~0028801

Oh, I made sure not to open the designation screen during this one.

Issue History

Date Modified Username Field Change
2014-08-11 02:07 Authority2 New Issue
2014-08-11 06:03 user6 Note Added: 0028790
2014-08-11 06:03 user6 Assigned To => user6
2014-08-11 06:03 user6 Status new => feedback
2014-08-11 06:28 Authority2 Note Added: 0028791
2014-08-11 06:28 Authority2 Status feedback => assigned
2014-08-11 07:57 Authority2 Note Added: 0028797
2014-08-11 08:00 user6 Note Added: 0028798
2014-08-11 08:38 Authority2 Note Added: 0028801
2014-08-13 12:22 user6 Status assigned => confirmed
2014-10-29 15:48 Toady One Status confirmed => resolved
2014-10-29 15:48 Toady One Fixed in Version => Next Version
2014-10-29 15:48 Toady One Resolution open => fixed
2014-10-29 15:48 Toady One Assigned To user6 => Toady One