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IDProjectCategoryView StatusLast Update
0008202Dwarf FortressCivilizations/Entities -- Generalpublic2014-09-03 15:11
Reportereliotcougar Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Product Version0.40.10 
Summary0008202: War battle/takeover chances use civ proximity instead of site proximity?
DescriptionYear 1 - 125: We have goblin civ in the south-west corner and dwarf civ in north-east corner. Both are very localized and have no direct contacts, no conflicts, no wars...
Year 125: We embark near the goblins so that our dwarf civ is now adjacent to goblins.
Year 125, Autumn: We get our first outpost liason, she is a goblin. What?
Year 126-127: our mountainhomes are destroyed, all nobles, including the king, are killed, some of our dwarves inherit the baroness and king titles. What?

When I look at history, it seems that as soon as we settled near goblins, far away from our mountainhomes, goblin civilization started conquering all the dwarf sites in the opposite corner of the map.
Liason was a goblin because at that time, the town she came from have been conquered already (3 months)... ...from the opposite corner of the map...

I expect that after one more year, my fortress is going to be the last site of the dwarven civ that has existed for 125 years.
Steps To ReproduceEmbark from the dwarf civ that is far from the goblin civ, inside the territory of the goblin civ and watch your civ slowly conquered in the far-away land.
Additional InformationIt seems to me that when the game decides where the battle or site takeover should happen, it uses the information about how close two civilizations are, not how close the town, which is attacked, is to the attacking civilization.

Save: https://dl.dropboxusercontent.com/u/12388151/region3-eliotcougar.7z
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related to 0007417 resolvedToady One Siege in summer of first year 

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Issue History

Date Modified Username Field Change
2014-08-31 07:30 eliotcougar New Issue
2014-09-04 05:15 user6 Relationship added related to 0007417