View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0008265 | Dwarf Fortress | Adventure Mode -- Sites | public | 2014-09-09 10:05 | 2014-11-18 13:09 |
Reporter | smjjames | Assigned To | Toady One | ||
Priority | normal | Severity | crash | Reproducibility | random |
Status | resolved | Resolution | fixed | ||
Platform | WIndows 8 | ||||
Product Version | 0.40.11 | ||||
Fixed in Version | 0.40.17 | ||||
Summary | 0008265: Crash in Dwarf hillock while in fast travel | ||||
Description | I don't have a save atm because it's unpredictable (and I didn't save after adventure creation). The first time it happened, I figured it was a fluke, but then it happened a second and third time. The crashes seem random, but I have noticed that the last error in the errorlog is 'Midmap effective coordinate check out of bounds' each time and there was an army visible on the map at least one of those times. | ||||
Steps To Reproduce | (will put this in a note when I get a save pinpointed) | ||||
Additional Information | Mayday tileset | ||||
Tags | No tags attached. | ||||
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Okay, I've gotten it pinpointed. From the save, go to fast travel and try moving southeast, it immediately crashes and two 'Midmap effective coordinate check out of bounds' errors are generated in the errorlog. http://dffd.wimbli.com/file.php?id=9658 If you move any other direction and then move SE, it doesn't crash, so it's something extremely specific that happens if I move SE but doesn't happen any other direction. It only crashes if I do the exact specific actions of go to fast travel and move SE. EDIT: Huh? I just tested by moving SE again and it didn't crash, though it crashed two or three more times when I tested after the save. Edit2: Tested again and it crashed, so there may be a random element to it. Edit3: Dangit, I just tried moving south (was done testing that crash) and it crashed. I went straight to fast travel, didn't do anything else. Naturally, when I went south after restarting, it didn't crash that time. |
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Yeah, there was a broken boundary check in army pathing near the right/bottom edge. |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-09-09 10:05 | smjjames | New Issue | |
2014-09-09 11:52 | smjjames | Note Added: 0030064 | |
2014-09-09 11:54 | smjjames | Note Edited: 0030064 | |
2014-09-09 11:55 | smjjames | Note Edited: 0030064 | |
2014-09-09 11:56 | smjjames | Note Edited: 0030064 | |
2014-09-09 11:58 | smjjames | Note Edited: 0030064 | |
2014-09-09 12:00 | smjjames | Note Edited: 0030064 | |
2014-09-09 12:01 | smjjames | Note Edited: 0030064 | |
2014-11-18 13:09 | Toady One | Note Added: 0031060 | |
2014-11-18 13:09 | Toady One | Status | new => resolved |
2014-11-18 13:09 | Toady One | Fixed in Version | => Next Version |
2014-11-18 13:09 | Toady One | Resolution | open => fixed |
2014-11-18 13:09 | Toady One | Assigned To | => Toady One |