View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0008324 | Dwarf Fortress | Pathfinding | public | 2014-09-20 10:57 | 2017-05-06 14:34 |
| Reporter | TwoThe | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | have not tried |
| Status | new | Resolution | open | ||
| Platform | Wintel | OS | Windows | OS Version | 7 |
| Product Version | 0.40.12 | ||||
| Summary | 0008324: Imprisoned Were-creature brings FPS to crawling hold | ||||
| Description | I recent had to imprison a bunch of dwarfs who got attacked by a Were-Chameleon inside the hospital, which I did by replacing the door with a wall, effectively burying them alive. At first everything went 'fine', but the last were creature caused the other (Id) to slip into a half-alive state. I cannot select that other dwarf after he had converted back, nor does he do anything. However the entire game is running at a crawling speed ever since. Reloading/restarting the game had no effect. | ||||
| Steps To Reproduce | The save-game can be downloaded here: http://bit.ly/1wAcI7K | ||||
| Tags | No tags attached. | ||||
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I think I can confirm. My imprisoned were-beast also got a strange mood right after I imprisoned him, so I assumed it might be a duplicate of 0007284 until I found this. Went from 100FPS to 7FPS for about 15 minutes while I tried to determine cause, eventually broke the cage open and killed the werebeast and FPS immediately went back to 100. Save from linux 40.13: http://dffd.wimbli.com/file.php?id=9830 (lethosor: fixed link to 0007284) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2014-09-20 10:57 | TwoThe | New Issue | |
| 2014-10-01 01:02 | vityav | Note Added: 0030465 | |
| 2014-10-01 01:03 | vityav | Note Edited: 0030465 | |
| 2017-05-06 14:34 | lethosor | Relationship added | related to 0007284 |
| 2017-05-06 14:34 | lethosor | Note Edited: 0030465 | |
| 2017-05-06 14:37 | lethosor | Relationship added | related to 0008442 |