View Issue Details

IDProjectCategoryView StatusLast Update
0008324Dwarf FortressPathfindingpublic2017-05-06 14:34
ReporterTwoThe Assigned To 
PrioritynormalSeveritymajorReproducibilityhave not tried
Status newResolutionopen 
PlatformWintelOSWindowsOS Version7
Product Version0.40.12 
Summary0008324: Imprisoned Were-creature brings FPS to crawling hold
DescriptionI recent had to imprison a bunch of dwarfs who got attacked by a Were-Chameleon inside the hospital, which I did by replacing the door with a wall, effectively burying them alive.

At first everything went 'fine', but the last were creature caused the other (Id) to slip into a half-alive state. I cannot select that other dwarf after he had converted back, nor does he do anything. However the entire game is running at a crawling speed ever since.

Reloading/restarting the game had no effect.
Steps To ReproduceThe save-game can be downloaded here: http://bit.ly/1wAcI7K
TagsNo tags attached.

Relationships

related to 0007284 resolvedToady One Lag when dwarves stuck in a tree get a strange mood 
related to 0008442 new <5 FPS, 100% CPU Usage: Stuck dwarf interrupts others 

Activities

vityav

2014-10-01 01:02

reporter   ~0030465

Last edited: 2017-05-06 14:34

I think I can confirm. My imprisoned were-beast also got a strange mood right after I imprisoned him, so I assumed it might be a duplicate of 0007284 until I found this.

Went from 100FPS to 7FPS for about 15 minutes while I tried to determine cause, eventually broke the cage open and killed the werebeast and FPS immediately went back to 100.

Save from linux 40.13: http://dffd.wimbli.com/file.php?id=9830

(lethosor: fixed link to 0007284)

Add Note

Note

Issue History

Date Modified Username Field Change
2014-09-20 10:57 TwoThe New Issue
2014-10-01 01:02 vityav Note Added: 0030465
2014-10-01 01:03 vityav Note Edited: 0030465
2017-05-06 14:34 lethosor Relationship added related to 0007284
2017-05-06 14:34 lethosor Note Edited: 0030465
2017-05-06 14:37 lethosor Relationship added related to 0008442