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IDProjectCategoryView StatusLast Update
0008365Dwarf FortressWorld Generation -- Generalpublic2014-09-27 15:28
ReporterGoblin Cookie Assigned Touser1294 
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionduplicate 
OSWindows Vista 
Product Version0.40.13 
Summary0008365: Chat worthy nobles defined in a Dark Fortress Civilization crashes the game on World Gen
DescriptionWhile modding I found something out that I am not very happy with. It seems that the Dark Fortress civilization type can only cope with non-chat worthy nobles, meaning nobles that are only entitled at the end of world generation (the boring kind).

If you try to create a world with such nobles in it, then the game crashes without anything in the error log while it is placing civilizations.

I suspect this has something to do with the hard-coded devil-creation process for that site type. Anyway it is something that I would appreciate being fixed since I aim to have all nobles chat worthy.
Steps To Reproduce1. Create a chat-worthy noble for a dark fortress entity.
2. Create a world.
TagsNo tags attached.

Relationships

duplicate of 0006941 resolvedToady One DEFAULT_TYPE:DARK_FORTRESS incompatible with some POSITION tokens (modding) 

Activities

user1294

2014-09-27 15:28

  ~0030410

Duplicate of 0006941.

Issue History

Date Modified Username Field Change
2014-09-27 14:28 Goblin Cookie New Issue
2014-09-27 15:28 user1294 Note Added: 0030410
2014-09-27 15:28 user1294 Relationship added duplicate of 0006941
2014-09-27 15:28 user1294 Status new => resolved
2014-09-27 15:28 user1294 Resolution open => duplicate
2014-09-27 15:28 user1294 Assigned To => user1294