View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0008548 | Dwarf Fortress | Adventure Mode -- Town | public | 2014-11-14 08:29 | 2014-11-18 14:25 |
Reporter | Buttery_Mess | Assigned To | Toady One | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | PC | OS | Windows | OS Version | 7 |
Product Version | 0.40.16 | ||||
Fixed in Version | 0.40.17 | ||||
Summary | 0008548: Crash when moving in town | ||||
Description | Unidentified crash when moving in town. | ||||
Steps To Reproduce | Move in any direction for a few paces to reproduce crash. | ||||
Additional Information | http://dffd.wimbli.com/file.php?id=10068 | ||||
Tags | No tags attached. | ||||
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I'm not home ATM so I can't check the save, but the vague description sounds exactly like 0008290 Edit: though ill have to grab the 40.16 version, but that's not an issue |
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Okay, I checked out the save and it's exactly the same behavior as in 0008290, that is, a repeatable crash in town with unknown cause (though I suspect army related), the time to crash is variable, and happens anywhere in town. While the town itself isn't conquered or abandoned, I've posted a save in that report of a town which isn't conquered or abandoned (NEARLY abandoned though), but displays the same crash behavior. So, I'd call this a duplicate of 0008290. |
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This wasn't actually caused by going near the keep- moving in any direction caused it. It seems to occur at any location inside the town. |
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Yeah, that's actually what I thought initially over in my bug report (0008290), but further testing showed that it happened anywhere, not just near the keep. |
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No idea whether I should continue posting my own uploads in my crash report (0008290) or do it here, anyway, here's one from 40.16 It's a tiny town, so everything is near the keep, it also has loads of goblin outcasts and human outcasts. http://dffd.wimbli.com/file.php?id=10083 Move pretty much any direction and it'll crash. Also to note, this town doesn't crash at night. I also gave cats the [IMMOBILE] tag to stop them from causing lag due to the pathfinding, so don't worry about the cats not moving. |
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Yeah, checked the save, and this is the same as 0008290. There was an issue with market banter. |
Date Modified | Username | Field | Change |
---|---|---|---|
2014-11-14 08:29 | Buttery_Mess | New Issue | |
2014-11-14 12:41 | smjjames | Note Added: 0030984 | |
2014-11-14 12:42 | smjjames | Note Edited: 0030984 | |
2014-11-14 14:22 | smjjames | Note Added: 0030992 | |
2014-11-14 14:24 | smjjames | Note Edited: 0030992 | |
2014-11-14 15:06 | Buttery_Mess | Note Added: 0030993 | |
2014-11-14 15:18 | smjjames | Note Added: 0030994 | |
2014-11-15 08:14 |
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Relationship added | related to 0008290 |
2014-11-17 09:57 | smjjames | Note Added: 0031034 | |
2014-11-17 10:00 | smjjames | Note Edited: 0031034 | |
2014-11-17 10:05 | smjjames | Note Edited: 0031034 | |
2014-11-17 10:06 | smjjames | Note Edited: 0031034 | |
2014-11-18 14:25 | Toady One | Note Added: 0031066 | |
2014-11-18 14:25 | Toady One | Status | new => resolved |
2014-11-18 14:25 | Toady One | Fixed in Version | => Next Version |
2014-11-18 14:25 | Toady One | Resolution | open => fixed |
2014-11-18 14:25 | Toady One | Assigned To | => Toady One |
2014-11-18 14:25 | Toady One | Note Edited: 0031066 |