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IDProjectCategoryView StatusLast Update
0008789Dwarf FortressDwarf Mode -- Invasionspublic2015-07-26 00:10
ReporterPatrikLundell Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
PlatformPCOSWindowsOS Version8.1
Product Version0.40.24 
Summary0008789: Captured invading dwarves cannot be pitted, recaged, or cleared up after killing
DescriptionI've been invaded by black tower forces and have caught both undead dwarves and an undead necromancer. When trying to dispose of them, I've discovered neither of them can be pitted (into magma), because they don't show up on the list of pittable creatures. Similarly, I can't cram them all into a single cage because, again, they don't show up on the cage menu.
When I've finally decided to get rid of them the hard way by releasing them from their cages with a lever, I find that their bodies or body parts are not hauled off to the sentient refuse pile, while both goblins, elves, and humans are disposed of.
The sentient refuse pile is a mirror of the regular one, listing only bodies and body parts of "sentient" creatures I have encountered, which are then excluded from the regular pile.
I have checked and rechecked that dwarves are indeed listed beside elf, human, and goblin in the refuse pile settings.
I haven't killed any dwarves in regular battle, only formerly caged dwarves, so I cannot confirm the the behavior is the same in that case.

While writing this report I tried changing the sentient refuse pile settings to include "corpses", and that causes the enemy dwarven remains to be hauled off.
Additional InformationI suspect dwarves somehow default to "friends", and get excluded from the normal creature handling (rendering the specification of dwarves there ineffective), even when they are part of hostile forces.

I'm using the Lazy Newb Pack with DFHack and Announcement Filter with a fortress started under 0.40.23.
TagsNo tags attached.

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user8971

2015-02-05 13:15

  ~0032157

Are you able to pit or recage one of your dwarves (try cave-in near cage traps to get them captured)?

PatrikLundell

2015-07-26 00:10

reporter   ~0032936

Just tried having a dorf activate a gremlin trap. The captured dwarf could not be either pitted or recaged. I built the cage and was then able to release the dwarf by unassigning it from the 'a'ssign list, though.
This fortress was started under 0.40.24.

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Issue History

Date Modified Username Field Change
2015-02-05 12:11 PatrikLundell New Issue
2015-02-05 13:15 user8971 Note Added: 0032157
2015-07-26 00:10 PatrikLundell Note Added: 0032936