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IDProjectCategoryView StatusLast Update
0009013Dwarf FortressAdventure Mode -- AIpublic2015-07-04 09:36
ReporterWitty Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
OSWindows 7 
Product Version0.40.24 
Summary0009013: Resurrected undead that are opposed to life still prioritize their original faction loyalties
DescriptionI recently made a creature with an interaction that used the RESURRECT effect on corpses. For this resurrected creature, I defined a syndrome that added the tags NOT_LIVING and OPPOSED_TO_LIFE, so the resurrected creature wouldn't be hostile to the raiser (who is also undead, like necromancers). I'm aware that arena factions override the OPPOSED_TO_LIFE's neutrality effect among undead (which probably isn't a bug...?) - but the problem still persists in adventure mode, and possibly fortress mode. Raising an entity member with this RESURRECT effect, despite the new raised creature being undead and opposed to life, will still attack the undead raiser while remaining allied to its original, living faction members.

I'm not honestly sure if this can be considered a bug, with the new faction system and all. But the tag's definition seems to hint that it would override faction loyalties entirely. Animated corpses still work as expected, and will attack living civ members while remaining non-hostile to other undead - as expected.
Steps To Reproduce1. Create an interaction that resurrects a corpse, and allow some creature to use this interaction.

2. In adventure mode, kill some civ member, and resurrect its corpse.

3. The newly raised civ member should attack you, while ignoring other living bystanders.
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Issue History

Date Modified Username Field Change
2015-07-04 09:36 Witty New Issue