View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0009119 | Dwarf Fortress | Miscellaneous Crashes | public | 2015-11-26 12:36 | 2015-11-27 02:02 |
Reporter | Xenomech | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
OS | Windows 7 x64 | OS Version | 6.1.7601 SP1 | ||
Product Version | 0.40.24 | ||||
Summary | 0009119: Program crashes a few seconds after unpausing loaded save | ||||
Description | After loading this save (and unpausing the game), Dwarf Fortress 0.40.24 (Windows, SDL) will cause a buffer overflow exception in a few seconds. My hunch is that it might have something to do with the "mysterious construction" in progress in my sole craftsdwarf workshop, but I have no real idea. | ||||
Steps To Reproduce | Using the save available here: http://dffd.bay12games.com/file.php?id=11297 1. Run Dwarf Fortress 0.40.24 2. On the main menu, select Continue Playing. 3. Select the only save. (Asenkes, Dwarf Fortress ; Boldoludon, 254 ; Folder: region1) 4. Unpause the loaded save. 5. The program crashes in a few seconds. | ||||
Tags | 0.40.24, crash, reproducible | ||||
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From the error dialog displayed by Windows: Problem signature: Problem Event Name: BEX Application Name: Dwarf Fortress.exe Application Version: 0.0.0.0 Application Timestamp: 54ad7e66 Fault Module Name: StackHash_0a9e Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: 002e726f Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 |
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I did a little more research. You can prevent the bug from happening right away by setting the Civilian alert level to the custom alert I created and named !!DANGER!! This leads me to believe the error is happening because of a worker job. After turning the Civilian alert level back to Inactive, the error will eventually occur again. After watching the dwarves do their various tasks, I now suspect that the bug is related to the construction of a marble floor tile. Above the only Trade Depot on the map, the dwarves are building a marble "roof" out of floor tiles. Sometimes a dwarf will move across an unfinished portion of the floor and start constructing a floor tile in the middle, apprently not connected to anything. I now think this is causing the error. |
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Correct, you need to cut down both the pine tree and the willow north of your depo, the branches overlap the construction tiles causing a crash. Duplicate of 0008719. |
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Thanks, fricy! |
Date Modified | Username | Field | Change |
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2015-11-26 12:36 | Xenomech | New Issue | |
2015-11-26 12:37 | Xenomech | Note Added: 0033178 | |
2015-11-26 12:37 | Xenomech | Tag Attached: 0.40.24 | |
2015-11-26 12:38 | Xenomech | Tag Attached: crash | |
2015-11-26 12:38 | Xenomech | Tag Attached: reproducible | |
2015-11-26 13:02 | Xenomech | Note Added: 0033179 | |
2015-11-27 01:33 | fricy | Note Added: 0033180 | |
2015-11-27 02:02 |
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Note Added: 0033181 | |
2015-11-27 02:02 |
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Relationship added | duplicate of 0008719 |
2015-11-27 02:02 |
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Status | new => resolved |
2015-11-27 02:02 |
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Resolution | open => duplicate |
2015-11-27 02:02 |
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Assigned To | => user1294 |