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IDProjectCategoryView StatusLast Update
0009264Dwarf FortressAdventure Mode -- Generalpublic2015-12-07 03:25
ReporterSean Mirrsen Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status newResolutionopen 
PlatformPCOSWindowsOS Version8
Product Version0.42.02 
Summary0009264: Crash during world offloading after death or retirement in this particular save.
DescriptionAfter a somewhat successful bout of adventuring, my jumping spider-woman adventurer misjumped from a tree and died. Upon trying to finish the game, Dwarf Fortress crashed. The save, however, was preserved.

http://dffd.bay12games.com/file.php?id=11409

For whatever reason, finishing the game in any form now produces a crash, whether dying or retiring. While not terribly disruptive for me (hence "normal" priority), it's still a crash, and should probably be looked into.
Steps To ReproduceLoad the provided adventure-mode save (not sure if the "current" folder is important, I provided it anyway).
http://dffd.bay12games.com/file.php?id=11409

Walk north along the houses until the markets are in view.
(Using this step as a reference since, in testing, retiring immediately after loading the game managed to occur without crashing on one occasion.)

Retire the adventurer, or get her killed in any suitable way and finish the game.
Additional InformationThe crash occurs on the "saving buildings" phase, suggesting something that was altered in one of the buildings. To wit, only two things of any note have been done by this adventurer in a building, both in the town she is located in in the provided save.

An NPC adventuring companion has been ordered to "wait here" in one of the inhabited houses.
An NPC merchant was stealth-killed during the night in his sleep.

The crash has failed to happen once in reproduction, when the adventurer was retired immediately after loading the provided saved game.
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Issue History

Date Modified Username Field Change
2015-12-07 03:25 Sean Mirrsen New Issue