View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009372 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2015-12-16 20:11 | 2015-12-18 14:26 |
Reporter | Ogg the Blinky Sock | Assigned To | |||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Platform | Apple iMac (27-inch, Late 2012) | OS | Apple OS X Yosemite | OS Version | 10.10.5 |
Product Version | 0.42.03 | ||||
Summary | 0009372: Eventual crash upon use of trading interface [saved file with reproducible bug] | ||||
Description | This is a saved file where the trader is at the Trade Depot ready to go. My game had crashed twice when it reached this point before I finally saved the file right before and started experimenting. I am hoping that it helps with the debugging process. One caveat: DF was upgraded from 0.42.02 from 0.42.03 after this game was started. If this is a possible source of file corruption that could cause these symptoms, then this bug report might be less valuable than one might wish. | ||||
Steps To Reproduce | Begin trading and experiment. | ||||
Additional Information | Entering and leaving the trading session quickly does not suffice to trigger a crash. Scrolling through or selecting trade items from the Mountainhomes does not trigger a crash. Scrolling through and selecting items the fortress is offering to trade will eventually trigger a crash by itself, but not quickly. Performing a trivial trade exchanging very cheap items for a single cheap item from the Mountainhomes does not trigger a crash. However, after that trade was performed, attempting to exit the trading session did trigger a crash. Performing a trade exchanging several Finished Goods for a pricy Mountainhome item triggered a crash. Exchanging several mid-priced Mountainhome items for a barrel of Prepared Food triggered the crash. | ||||
Tags | No tags attached. | ||||
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Uploaded save is at http://dffd.bay12games.com/download.php?id=11501&f=trading_crash.zip SHA-256: 53f107f19a32171dae67623738c1702010b2e1111d68b997a9df7e6030e79cc3 |
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Reminder sent to: Ogg the Blinky Sock Were you by chance trading mugs/goblets and if so, does it not crash if you don't have those at the depot? |
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I can confirm that it does not crash if there are no finished goods at the depot. I am sure there were probably mugs amongst the items being traded. I will test further during a later trading season and see if I can verify that presence/absence of mugs is in fact the crucial deciding factor, but for now, I guess the odds are high of this being a duplicate bug report, given your question. |
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Thanks, in such case it would be 0009341, "Crash During Trading, Trade Depot (mug/goblet related)". |
Date Modified | Username | Field | Change |
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2015-12-16 20:11 | Ogg the Blinky Sock | New Issue | |
2015-12-16 20:15 | Ogg the Blinky Sock | Note Added: 0033982 | |
2015-12-17 15:07 |
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Relationship added | has duplicate 0009377 |
2015-12-17 15:08 |
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View Status | private => public |
2015-12-17 15:08 |
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Note Added: 0034001 | |
2015-12-17 15:08 |
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Assigned To | => user11 |
2015-12-17 15:08 |
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Status | new => feedback |
2015-12-17 19:39 | Ogg the Blinky Sock | Note Added: 0034005 | |
2015-12-17 19:39 | Ogg the Blinky Sock | Status | feedback => assigned |
2015-12-18 01:33 |
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Note Added: 0034008 | |
2015-12-18 14:26 |
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Relationship added | duplicate of 0009341 |
2015-12-18 14:26 |
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Status | assigned => resolved |
2015-12-18 14:26 |
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Resolution | open => duplicate |