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IDProjectCategoryView StatusLast Update
0009432Dwarf FortressAdventure Mode -- Buildingspublic2016-01-14 14:50
ReporterDeity Link Assigned ToToady One  
PrioritynormalSeveritymajorReproducibilitysometimes
Status resolvedResolutionfixed 
OSWindows 7 
Product Version0.42.04 
Fixed in Version0.42.05 
Summary0009432: Certain buildings' layout changes every time to visit them
DescriptionReproduced with Vaults, Dark Fortresses, and Dwarf Fortresses (the tavern and library in the entrance hall would be in different places every time, but the books and chests would remain on the ground where it had been originally spawned)

Items and corpse retain their positions, which causes many corpses to appear embedded into walls.

With Dark Fortresses, the bug happened when I wandered into hell. When I went back to the fortress to get back to the surface, the entrance had disappeared and I was stuck in hell. I had to load a backup save.
TagsNo tags attached.

Activities

lethosor

2015-12-28 13:23

manager   ~0034243

Does this happen in all worlds or just a specific world? If it's a specific world, what DF version was it generated in, and can you upload it to http://dffd.bay12games.com/ ?

Deity Link

2015-12-28 21:38

reporter   ~0034253

Last edited: 2015-12-28 21:39

I'm not sure how to attach a file to the issue but here it is:

http://dffd.bay12games.com/file.php?id=11576

Generated in 0.42.01
Tested in 0.42.04

Turns out that it's even weirder that I thought. Apparently the layout changes based on where you approach the site from.

As you can see in
http://i.imgur.com/oMB1PIH.png
The layout of that worldgen dwarf fortress changes based on where you exit fast travel.

I'm ready to bet the issue with Dark Fortresses and Vaults is the same. (the exit might have not appeared in hell because I approached the dark fortress fortress from a different angle than the one I left it from)

Deity Link

2015-12-29 08:09

reporter   ~0034258

Now that I pay attention to the screenshot, I realize that the fortress even changes stone type between versions.

user8971

2015-12-29 11:03

  ~0034261

Ah, so that's that. I was wondering why is there a change in colouring, thought at first you maybe switched graphic mod.

Deity Link

2016-01-03 13:58

reporter   ~0034295

Now that I think about it the first time I saw the bug occur was in a Tomb. Gotta add that one to the list.

mkiever

2016-01-06 04:15

reporter   ~0034338

I had a case (adventure mode in 0.42.04) where the layout change
did odd things to the depot of a fortress:
Depot location seems to flip between a correct and an incorrect layout:
  - Depot and matching meeting/trade zone on the same side of central shaft.
  - Depot and meeting/trade zone on opposite sides of central shaft.

This influences possibility of trade (see 0008350).

Layout change also happened while sleeping in the fortress below.
So 0006955 looks closely related to this one.

Deity Link

2016-01-13 18:50

reporter   ~0034418

I think so too, since sleeping kinda moves you back to the Fast Travel map (unloads/reloads the area).

Toady One

2016-01-14 14:50

administrator   ~0034430

I resolved the instance in the save, which was caused by it not consistently picking the trees underground (which eventually caused the fortress generation to go off the rails when it hit those areas).

Issue History

Date Modified Username Field Change
2015-12-28 11:31 Deity Link New Issue
2015-12-28 13:23 lethosor Note Added: 0034243
2015-12-28 13:23 lethosor Assigned To => lethosor
2015-12-28 13:23 lethosor Status new => feedback
2015-12-28 21:38 Deity Link Note Added: 0034253
2015-12-28 21:38 Deity Link Status feedback => assigned
2015-12-28 21:39 Deity Link Note Edited: 0034253
2015-12-29 08:09 Deity Link Note Added: 0034258
2015-12-29 11:03 user8971 Note Added: 0034261
2015-12-29 11:49 lethosor Status assigned => confirmed
2016-01-03 13:58 Deity Link Note Added: 0034295
2016-01-06 04:15 mkiever Note Added: 0034338
2016-01-13 18:50 Deity Link Note Added: 0034418
2016-01-14 14:50 Toady One Note Added: 0034430
2016-01-14 14:50 Toady One Status confirmed => resolved
2016-01-14 14:50 Toady One Fixed in Version => Next Version
2016-01-14 14:50 Toady One Resolution open => fixed
2016-01-14 14:50 Toady One Assigned To lethosor => Toady One