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IDProjectCategoryView StatusLast Update
0009455Dwarf FortressDwarf Mode -- Jobs, Healthcarepublic2016-01-10 09:39
Reporterawdixon Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
PlatformLenovo Thinkpad T520OSWindows 10OS Version64-bit
Product Version0.42.03 
Summary0009455: Recover wounded targets conscious uninjured dwarf
DescriptionA dwarf was thirsty, and a Recover wounded job was generated with them as the target. A dwarf then carried their conscious, uninjured, still thirsty, and confused comrade to a bed in the hospital. The "wounded" dwarf, still thirsty, then immediately left the hospital, leaving the mug he had picked up to get a drink with in the hospital bed.
Steps To ReproduceNo idea. This is the first I've seen it.
Additional InformationPossibly related to 2448?
TagsNo tags attached.

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mgotthard

2016-01-08 16:53

reporter   ~0034372

Guessing the dwarf was drunk to the point of being comatose, but recovered before being taken to hospital.

I've seen it happen quite a bit in my fortress. Job queuing takes time for an idle dwarf to pick up the "send the sot to the drunk tank to sleep it off" / 'recover wounded' job.

Minor tweak might be to make the effects of alcohol last longer (i.e a hangover / drunken stupor that lasts a week or two - not truly realistic, but time vs unit movement flows oddly in DF anyway - it's not as if your dwarves eat three square meals a day).

awdixon

2016-01-10 09:39

reporter   ~0034395

I doubt it's that. The thirsty dwarf appeared to have just made it to the drink stockpile to pick up his beverage when he was abducted. I guess it is possible that the dwarf had drunk himself unconscious and then woke up still thirsty... When he was set down in the hospital, he immediately went to get a drink.

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Issue History

Date Modified Username Field Change
2016-01-08 09:53 awdixon New Issue
2016-01-08 16:53 mgotthard Note Added: 0034372
2016-01-10 09:39 awdixon Note Added: 0034395