View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009489 | Dwarf Fortress | Adventure Mode -- AI | public | 2016-01-17 17:14 | 2016-01-18 17:50 |
Reporter | Tzalizkan | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | Mac | OS | OS X | OS Version | 10.6.8 |
Product Version | 0.42.05 | ||||
Summary | 0009489: Zombies do not stop attacking necromancer adventurer | ||||
Description | Zombies who were hostile prior to becoming a necromancer remain hostile after becoming one. This does not apply to zombies raised by the player subsequent to learning the secrets of life and death, and self-raised zombies will not attack the hostile ones. Traveling away and coming back does not pacify the hostile zombies. (Nor does loading a save.) Zombies which did not become hostile before the adventurer became a necromancer are peaceful. | ||||
Steps To Reproduce | 1. Attack necromancer's tower. 2. Let the zombies chase you around like they've got any possible chance to catch you whatsoever. 3. Enter tower and find something with the secrets of life and death, and then read it. 4. Leave tower and run circles around the zombies, again. Note that they are just as confident in their ability to catch you as before you became a friggin' wizard. | ||||
Additional Information | Save here: http://dffd.bay12games.com/file.php?id=11671 Modifications: [NOPAIN] added to all creatures Custom race + weapons added On a different note, which might be another proper bug report (perhaps one that already exists), all zombies are reported as the creatures they were before reanimated in the incidents you can discuss with people, e.g. summarize conflict in which a dwarf attacked you (when you were actually attacked by a dwarf corpse) | ||||
Tags | No tags attached. | ||||