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IDProjectCategoryView StatusLast Update
0009499Dwarf FortressAdventure Mode -- Buildingspublic2018-07-25 15:51
ReporterOgg the Blinky Sock Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
PlatformApple iMac (27-inch, Late 2012)OSApple OS X YosemiteOS Version10.10.5
Product Version0.42.05 
Summary0009499: gypsum codex "stuck to a smooth granite Wall" in Adventure Mode.
Description"Here we have Perception: Before and After stuck to a smooth granite Wall." This is a gypsum bound codex, appearing immediately to the south of the adventurer in the save game file at

http://dffd.bay12games.com/file.php?id=11681
[SHA256 814bf5b6caac7381fc9add58b6de79a6901b06c250349bb209872104e0af2167]

This is occurring in a subterranean level of a non-player (auto-generated) dwarf fortress.
Additional InformationCannot read or interact with the book in any way. Does not appear to be an engraving of the book, due to yellow gypsum colour.
Tagsbooks, building, dwarfs, Fort, rock, scattered, underground, walls

Relationships

related to 0006955 confirmeduser6 Abandoned fortresses reconfigure when slept in / strange lighting 

Activities

Ogg the Blinky Sock

2016-01-21 17:46

reporter   ~0034505

A phenomena of bad wall-shadow memory seems to be affecting this save as well, wherein the visibility-demarcating wall lighting of three-wall intersection (ie T) does not revert to a norm after the adventurer has moved away... it is stateful, and varies depending on the viewpoint's path near the wall. If this behaviour has not already been documented I can make a separate report with a similar save-file and image clips.

user8971

2016-01-23 06:29

  ~0034527

Maybe connected to 0006955, "Abandoned fortresses reconfigure when slept in / strange lighting"?

Ogg the Blinky Sock

2016-01-29 11:40

reporter   ~0034571

Definitely the layout is not being regenerated, although there seem to be clear signs of error in the layout (obviously). The second phenomena I have mentioned just involves the representation of wall intersections.

hertggf

2017-07-21 19:42

reporter   ~0036670

Last edited: 2017-07-22 18:42

I can confirm this bug. The books are placed in the rock in room-shaped groups in the general vicinity of actual rooms (as if they were placed in one configuration and then the configuration shifted) which makes me think Detros is on the right track.

Screenshot: http://imgur.com/a/TxRrk
edit: another screenshot http://imgur.com/a/xy9N4

lethosor

2018-07-25 15:51

manager   ~0038631

Were any of you not using DFHack? There's a possibility that this is related to open-legends issues in DFHack, e.g. https://github.com/DFHack/dfhack/issues/805

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Issue History

Date Modified Username Field Change
2016-01-21 17:31 Ogg the Blinky Sock New Issue
2016-01-21 17:46 Ogg the Blinky Sock Note Added: 0034505
2016-01-22 14:10 Ogg the Blinky Sock Tag Attached: building
2016-01-22 14:10 Ogg the Blinky Sock Tag Attached: dwarfs
2016-01-22 14:10 Ogg the Blinky Sock Tag Attached: Fort
2016-01-22 14:10 Ogg the Blinky Sock Tag Attached: underground
2016-01-23 06:29 user8971 Note Added: 0034527
2016-01-29 11:40 Ogg the Blinky Sock Note Added: 0034571
2017-07-21 19:42 hertggf Note Added: 0036670
2017-07-22 12:53 hertggf Tag Attached: books
2017-07-22 12:53 hertggf Tag Attached: rock
2017-07-22 12:53 hertggf Tag Attached: walls
2017-07-22 12:53 hertggf Tag Attached: scattered
2017-07-22 18:42 hertggf Note Edited: 0036670
2017-12-04 03:54 user11 Relationship added related to 0006955
2018-07-25 15:51 lethosor Note Added: 0038631