View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009626 | Dwarf Fortress | Dwarf Mode -- Visitors | public | 2016-03-13 22:58 | 2017-06-06 07:12 |
Reporter | Jack9 | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 7 |
Product Version | 0.42.06 | ||||
Summary | 0009626: Meeting Hall blocks Tavern Visitors | ||||
Description | Tavern covered by Meeting Hall dining room, gets no visitors. I believe other bugged saves will also show this but have not reproduced. | ||||
Steps To Reproduce | Create tavern area with tables. Mark 1 table as dining area that covers tavern area partially (I only covered seating+table+dance floor, not storage or bedrooms). Mark dining table as free and Meeting Hall - Y | ||||
Tags | meeting, visitors | ||||
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Save 7zipped here: http://dffd.bay12games.com/file.php?id=11854 |
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You must be in range (via world activation travel simulating units moving on the 'map' between places) of a friendly settlement to recieve regular visitors, other circumstances (civ destroyed/under siege in a war) can affect the rate visitors appear. It is the same system for caravans & outpost liasons which also have to travel and will take longer/sometimes not appear in certain conditions (distance/political conflict etc.) |
Date Modified | Username | Field | Change |
---|---|---|---|
2016-03-13 22:58 | Jack9 | New Issue | |
2016-03-13 23:00 | Jack9 | Note Added: 0034845 | |
2016-03-13 23:01 | Jack9 | Tag Attached: meeting | |
2016-03-13 23:01 | Jack9 | Tag Attached: visitors | |
2017-01-30 03:02 | FantasticDorf | Note Added: 0036241 | |
2017-06-06 07:10 | lethosor | Relationship added | related to 0003027 |
2017-06-06 07:12 | lethosor | Relationship deleted | related to 0003027 |