View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009668 | Dwarf Fortress | Adventure Mode -- Reactions | public | 2016-03-30 18:48 | 2016-03-30 18:48 |
Reporter | Atomisk | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | 0.42.06 | ||||
Summary | 0009668: CDI:VERB doesn't seem to work as intended. | ||||
Description | Basically when creating a new interaction for a creature that would leave a lovely horrible burning spatter, [CAN_DO_INTERACTION:MATERIAL_EMISSION] [CDI:ADV_NAME:Feed] [CDI:BP_REQUIRED:BY_CATEGORY:PROBISCUS] [CDI:MATERIAL:LOCAL_CREATURE_MAT:ACID_SPIT:SPATTER_LIQUID] [CDI:VERB:spit:spits:NA] [CDI:TARGET:C:LINE_OF_SIGHT] [CDI:TARGET_RANGE:C:15] [CDI:MAX_TARGET_NUMBER:C:1] [CDI:WAIT_PERIOD:5] [CDI:MATERIAL:LOCAL_CREATURE_MAT:ACID_SPIT:SPATTER_LIQUID] and [CDI:VERB:spit:spits:NA] don't play nice. With the original spit, a message is displayed when something uses the ability. If I switch SPATTER_LIQUID to LIQUID_GLOB, i will then see the creature spit. I would imagine nomatter what the interaction is, the verb should display when the reaction is used. | ||||
Steps To Reproduce | Just make any custom CDI, use the verb token and see if you can get the verb to display while using SPATTER_LIQUID for the breath type in adventure/arena mode. | ||||
Additional Information | I know breathing fire also displays a message, and have not tested this with other breath attack tokens. I recall seeing plenty of cats bump heads and checked that out as well, but it's not a material_emission, so i'm not sure if verb specifically does not work with that very well. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-03-30 18:48 | Atomisk | New Issue |