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IDProjectCategoryView StatusLast Update
0009706Dwarf FortressWeatherpublic2016-04-24 13:10
ReporterCatsup Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status newResolutionopen 
OSwindows 7 
Product Version0.42.06 
Summary0009706: possible unintended evil cloud behavior
Descriptionevil clouds are supposed to vanish entirely when they move from a evil to non-evil area. They can freely appear again when they hit another evil area.

clouds are also known to be teleported to the top of a built platform if the natural surface level is in accessible. They'll also flow to the bottom of exposed pits for the same reason. They do not climb z-levels more than 1 or 2.

These two features combined cause an issue. The teleporting feature of clouds allow them to be produced again at the top and bottom of built platforms that are exposed to the outside if they happen to pass through the area, even if said areas are not evil.
Steps To Reproduceembark in an area with evil clouds, but isn't entirely evil.

Don't build surface constructions and observe the cloud disappear as normal when it approaches the non-evil area.

build a pillar or tower at least 3 z levels ( recommended 5 + to adequately observe the effect, in the non-evil area.

observe the cloud now "appearing" at the top of the pillar or tower if it moves in that direction, even if the entire structure is built in the non-evil area.

Note: possibly a feature if the game considers entire separate z-levels as either evil or not, but this is unlikely because it doesn't apply for rain or reanimation effects.
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Date Modified Username Field Change
2016-04-24 13:10 Catsup New Issue