View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009746 | Dwarf Fortress | Adventure Mode -- AI | public | 2016-05-11 18:44 | 2016-05-11 18:44 |
Reporter | Glueable | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | random |
Status | new | Resolution | open | ||
Product Version | 0.43.02 | ||||
Summary | 0009746: Ambushers keep ambusing you even though they are running away. | ||||
Description | At first, Whenever an adventurer kills an enemy, and other enemies are afraid of that, they run away, but if you go and try to (T)ravel somewhere else, the little asterisks are still there, and if you try to leave the site, you still get ambushed, although they still run away from you. | ||||
Steps To Reproduce | 1. Create adventurer 2. (T)ravel to a gray asterisk (where people/enemies are) 3. Get ambushed 4. Do something that scares the enemies away (overpowering an enemy, drinking blood, etc.) 5. Try to travel away 6. Realize that you have to chase down all of them and kill them all to move forward. | ||||
Additional Information | This may cause an issue while chasing someone down, in which some people do it in the (T)ravel map. I think this could be fixed by not being able to (T)ravel unless the people running away is far enough that you could travel away. Another way this could be fixed is that if an enemy runs away from you, they shouldn't ambush you, or atleast not cut you off while (T)raveling. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-05-11 18:44 | Glueable | New Issue |