View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0009788 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2016-05-23 19:55 | 2016-06-14 07:39 |
| Reporter | megahelmet | Assigned To | |||
| Priority | low | Severity | minor | Reproducibility | have not tried |
| Status | new | Resolution | open | ||
| Product Version | 0.43.03 | ||||
| Summary | 0009788: Husk clouds change undead | ||||
| Description | The husk cloud is turning the undead into husks. One Humped Camel Corpse. Gets hit with cloud, and becomes. One Humped Camel nefarious murk husk Corpse. | ||||
| Steps To Reproduce | Embark on an evil biome that has husk cloud weather and undead. Wait for clouds to hit undead. | ||||
| Tags | No tags attached. | ||||
|
|
This also happened for me: Giant Leopard Gecko foul fog thrall Corpse. |
|
|
Shouldn't the husk interactions be screening for NOT_LIVING creatures? Vampire and other interactions are supposed to at least. Unless it's a bug and the interaction assumes that the animated undead counts as living. In which case either the reanimation didn't apply NOT_LIVING to the corpse on taking effect, or there is a deeper code error at work. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2016-05-23 19:55 | megahelmet | New Issue | |
| 2016-06-13 14:27 | TheCrazyHamsteR | Note Added: 0035403 | |
| 2016-06-14 07:39 | chaosvolt | Note Added: 0035406 |