View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0009797 | Dwarf Fortress | Adventure Mode -- General | public | 2016-05-24 23:20 | 2016-06-04 14:10 |
Reporter | vipersting | Assigned To | Toady One | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | 0.43.03 | ||||
Fixed in Version | 0.43.04 | ||||
Summary | 0009797: Can't cut trees with stone axes | ||||
Description | The game will show the "You need to be holding an axe" announcement despite having a stone axe at hand, it will work with metal axes though | ||||
Steps To Reproduce | 1. Craft a Stone Axe 2. Try to cut a tree with it | ||||
Additional Information | Save: http://dffd.bay12games.com/file.php?id=12076 | ||||
Tags | No tags attached. | ||||
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Are you playing an animal man? Some other people have noticed 'you need an axe' messages while playing animal-men despite holding an axe in their hand. I've cut many trees with a stone axe, but have only been playing dwarves and humans. |
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Nope, tested it with a dwarf and a human adventurer. It worked for me in 0.43.02 |
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Yep, you're right. Stone axes seem to have stopped working in 42.03. |
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I'm assuming that it's either related to the fixed http://www.bay12games.com/dwarves/mantisbt/view.php?id=712 (depending on HOW it was fixed), or to http://www.bay12games.com/dwarves/mantisbt/view.php?id=9738 (if changes to woodcutting in fortress mode retroactively fucked up doing so in adventure mode). |
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Possibly related to stones' sharpness/MAX_EDGE. http://www.bay12forums.com/smf/index.php?topic=158366.0 |
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Can anyone confirm that it is in fact the changes excluding training axes from being used to cut wood? If so, can it be confirmed that material MAX_EDGE is indeed the cause. If so, would simply checking for the TRAINING weapon token be easier for Toady to implement in that "no training axes" check? Assuming there aren't any saner solutions he could use. |
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Changing the [MAX_EDGE] value won't solve the bug. I tested this by changing the value in the STONE_TEMPLATE from 1000 to 1000000, adding a material [MAX_EDGE] in a specific stone won't help either EDIT: I'm not an expert at modding though. It would be helpful if someone else check this |
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Ah, so that eliminates one potential cause. |
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I did some quick testing. First I tried modding in a reaction to produce a metal version of these stone axes. It did not allow woodcutting. Then I modded up a genuine WEAPON version which equivalent properties to the tool version. Both stone and metal versions of this weapon worked. So it seems that yes, the stone axe being of item type "TOOL" is the apparent cause here. Adding that to my advance list of things to change in my mod for the time being. :V |
Date Modified | Username | Field | Change |
---|---|---|---|
2016-05-24 23:20 | vipersting | New Issue | |
2016-05-24 23:45 | Shonai_Dweller | Note Added: 0035295 | |
2016-05-24 23:55 | vipersting | Note Added: 0035296 | |
2016-05-25 05:43 | Shonai_Dweller | Note Added: 0035297 | |
2016-05-25 09:05 | chaosvolt | Note Added: 0035298 | |
2016-05-25 15:17 |
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Note Added: 0035300 | |
2016-05-25 15:17 |
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Assigned To | => user11 |
2016-05-25 15:17 |
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Status | new => confirmed |
2016-05-28 10:57 | chaosvolt | Note Added: 0035320 | |
2016-05-28 17:56 | vipersting | Note Added: 0035324 | |
2016-05-28 18:06 | vipersting | Note Edited: 0035324 | |
2016-05-28 21:56 | chaosvolt | Note Added: 0035327 | |
2016-05-29 23:57 | chaosvolt | Note Added: 0035337 | |
2016-06-04 14:10 | Toady One | Status | confirmed => resolved |
2016-06-04 14:10 | Toady One | Fixed in Version | => Next Version |
2016-06-04 14:10 | Toady One | Resolution | open => fixed |
2016-06-04 14:10 | Toady One | Assigned To | user11 => Toady One |