View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0009837 | Dwarf Fortress | Adventure Mode -- General | public | 2016-06-15 02:52 | 2016-06-15 09:11 |
Reporter | Leafia_Barrett | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Platform | PC | OS | Windows | OS Version | 8.1 |
Product Version | 0.43.03 | ||||
Summary | 0009837: Fast travel is a panacea | ||||
Description | Fast traveling or waiting/sleeping seems to nullify any injury short of severing or nervous damage. Cuts will only leave scars, while blunt damage won't leave any trace of injury at all. The most memorable instances I've come across are a fatal throat injury (companion - throat torn open, fatal bleeding as confirmed by a reload), a pulped eye (companion - eye exploded into gore), and both legs smashed by a fall (player - see image). https://dl.dropboxusercontent.com/u/28505565/bluh/df/new_2/ow.png | ||||
Steps To Reproduce | Have your adventurer or a companion get badly injured in a way that doesn't cause nerve damage Fast travel one step or wait one hour Check the status of whoever was injured; the injury should be fixed | ||||
Tags | No tags attached. | ||||
duplicate of | 0006734 | resolved | Travel Heals injuries |
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It nullifies any injuries except severed nerves, broken nails, infections, and lost body parts. |
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Last notice on this was that it was currently intentional. http://www.bay12forums.com/smf/index.php?topic=60554.msg1666845#msg1666845 == Will adventurer still heal during fast travel? It's the same as it has been, until there are more options. Depending on how the sleep stuff works out, you might have to sleep instead of having that go away automatically. == |
Date Modified | Username | Field | Change |
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2016-06-15 02:52 | Leafia_Barrett | New Issue | |
2016-06-15 08:17 | TheCrazyHamsteR | Note Added: 0035408 | |
2016-06-15 09:11 |
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Note Added: 0035410 | |
2016-06-15 09:11 |
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Relationship added | duplicate of 0006734 |
2016-06-15 09:11 |
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Status | new => resolved |
2016-06-15 09:11 |
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Resolution | open => duplicate |
2016-06-15 09:11 |
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Assigned To | => user11 |