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IDProjectCategoryView StatusLast Update
0009928Dwarf FortressDwarf Mode -- Immigrationpublic2020-02-07 18:41
Reporterdoompangolin Assigned Touser8971 
PrioritynormalSeveritymajorReproducibilityhave not tried
Status assignedResolutionopen 
PlatformLinuxOSUbuntuOS Version16.04
Product Version0.43.05 
Summary0009928: Necromancer Immigration
DescriptionHad a necromancer show up in my first round of immigrants. Saved. Exited.

Bugged save located at:
http://dffd.bay12games.com/file.php?id=12281
Steps To ReproduceN/A
Additional InformationThis may be a duplicate of issue 8138:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=8138
TagsNo tags attached.

Relationships

related to 0005806 new Migrant necromancers raise hostile undead 

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user8971

2016-07-22 11:39

  ~0035672

Yes, similar report is 0008138, "Immigrated Necromancer". But that one got closed as duplicate of much older 0005806, "Migrant necromancers raise hostile undead".

Thanks for the save. Does this migrant-necromancer start resurrecting all dead around and are they then hostile to the rest of fort, as 0005806 notes?

doompangolin

2016-07-26 21:41

reporter   ~0035705

Not with the experiments I've tried. I've slaughtered a handful of domesticated animals in front of some additional migrant necromancers and so far no resurrections.

Talvieno

2020-02-01 06:50

manager   ~0039762

Last edited: 2020-02-01 06:53

Unless handled with extreme caution and skill, this forces an untimely end to your fortress as soon as the first enemy arrives.

Version: 47.01

Seed info:
Generating world using parameter set CREATE WORLD NOW = 4333333
 Seed: WIAiUks6OYWaAEAAIY8y
 History Seed: 0MUW2SqMqYOOY0AYiiEq
 Name Seed: 2qskkM2sAAA68IEGIo2m
 Creature Seed: M4gmEAoo2ioYu2IAkUgo

Save file:
http://dffd.bay12games.com/file.php?id=14701

Dwarf name: Kogan Duraloddom (the mayor) (nicknamed "Maleficent")

mrmagolor

2020-02-06 13:45

reporter   ~0039921

Last edited: 2020-02-06 18:19

I have seen the same thing occur with visitors, specifically a dwarven poet.

And while they are part of my fortress (they requested residency), I have yet to see them raise any undead, likely due to the fact that they just carouse in my tavern.

EDIT: They just raised their first undead, so nevermind that. It IS hostile to the fortress. Also, it seems to have triggered a minor loyalty cascade resident, when the other citizens attacked the zombie)

EDIT 2: It seems like the undead raised is actually friendly to my fortress, so it assisted in killing the necromancer. Now it sorta just lays down (missing leg) and doing nothing. It was a special undead, a "dwarf fetid hunter".

Orkel

2020-02-06 16:59

reporter   ~0039923

There are many necromancers, experiments and such visiting the fortress which is quite strange.

mrmagolor

2020-02-07 08:37

reporter   ~0039939

It makes sense for the experiments, seeing as they were once normal creatures.

Shonai_Dweller

2020-02-07 14:26

reporter   ~0039941

Experiments join human/dwarf/elf civs after leaving necromancer towers in the same way as animal people groups do. Completely normal thing to happen. Would be strange if they didn't visit. Right there in the Dev notes.

Talvieno

2020-02-07 17:50

manager   ~0039945

Not debating that. I'm just debating whether it's intended to spell an untimely doom for your fortress. Also, I'd hope that necromancers wouldn't show up until "endgame", instead of "first migrant wave, have a necromancer!" The latter runs in stark contrast to Toady and Zach's recent push to make the game more accessible to newbies, IMO. If you think about it anyway, things like dragons and giant cave spiders rarely show up until later. Necromancers are kind of the same vein.

Shonai_Dweller

2020-02-07 18:12

reporter   ~0039946

No, no. Necromancers visiting is an actual confirmed bug. Experimental beasts as part of civs are who should be visiting. Necromancers absolutely aren't supposed to be.

Talvieno

2020-02-07 18:41

manager   ~0039947

Ahhhh, forgive me, misunderstood what you were saying. Fair enough then, and I agree with you. :)

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Issue History

Date Modified Username Field Change
2016-07-20 14:50 doompangolin New Issue
2016-07-22 11:39 user8971 Note Added: 0035672
2016-07-22 11:39 user8971 Assigned To => user8971
2016-07-22 11:39 user8971 Status new => feedback
2016-07-22 11:39 user8971 Relationship added related to 0005806
2016-07-26 21:41 doompangolin Note Added: 0035705
2016-07-26 21:41 doompangolin Status feedback => assigned
2020-02-01 06:50 Talvieno Note Added: 0039762
2020-02-01 06:53 Talvieno Note Edited: 0039762
2020-02-06 13:45 mrmagolor Note Added: 0039921
2020-02-06 13:46 mrmagolor Note Edited: 0039921
2020-02-06 15:45 mrmagolor Note Edited: 0039921
2020-02-06 15:46 mrmagolor Note Edited: 0039921
2020-02-06 16:59 Orkel Note Added: 0039923
2020-02-06 18:17 mrmagolor Note Edited: 0039921
2020-02-06 18:19 mrmagolor Note Edited: 0039921
2020-02-07 08:37 mrmagolor Note Added: 0039939
2020-02-07 14:26 Shonai_Dweller Note Added: 0039941
2020-02-07 17:50 Talvieno Note Added: 0039945
2020-02-07 18:12 Shonai_Dweller Note Added: 0039946
2020-02-07 18:41 Talvieno Note Added: 0039947