View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009969 | Dwarf Fortress | Dwarf Mode -- Items | public | 2016-08-13 15:39 | 2021-08-28 13:33 |
Reporter | Quitschi | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | PC | OS | Windows | OS Version | 10 |
Product Version | 0.43.05 | ||||
Summary | 0009969: Glazing with ash produces glazed erthenware and bugged ash | ||||
Description | Glazing earthenware with ash preserves the ash. The preserved ash cannot be used for glazing, is otherwise undistinguishable from normal ash. (can still be used to produce potash or lye) | ||||
Steps To Reproduce | -make piece of earthenware and block of ash -glaze earthenware with said ash | ||||
Tags | No tags attached. | ||||
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I added a savegame: http://dffd.bay12games.com/file.php?id=12353 |
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I'm going to hazard a guess. The glazing reaction calls for: [REAGENT:glaze:1:ANY_RAW_MATERIAL:NONE:NONE:NONE] [HAS_MATERIAL_REACTION_PRODUCT:GLAZE_MAT] The problem is that this can either be a chunk of cassiterite in the form of a BOULDER, or ash in the form of a BAR. The cassiterite reaction works because a boulder's default product dimension is 1. The reaction for ash glazing needs to ask for glaze:150 because of bar's default product dimension of 150. The glaze reaction turns an ash bar of dimension 150 into an ash bar of dimension 149, rendering it useless for other reactions, and appearing not to consume it. This bug still exists as of 0.47.05. |