View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009981 | Dwarf Fortress | Adventure Mode -- Quests | public | 2016-08-27 20:53 | 2016-08-27 20:53 |
Reporter | InfantIguana | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | sometimes |
Status | new | Resolution | open | ||
Product Version | 0.43.05 | ||||
Summary | 0009981: Animal people leaders frequently become the object of kill quests | ||||
Description | Any animal person that happens to become a lord, law-giver, or some other leader that leads from a location can potentially become the objective for a kill quest, even if the questgiver has no qualms with the leader in question. I suspect that the game treats the animal person's seat of power as their "lair", causing questgivers to want them dead for the same reason that they want dragons and hydras killed off. | ||||
Steps To Reproduce | Continually receive quests from a questgiver close to a hamlet/town led by an animal person. Eventually the questgiver will ask you to kill them. | ||||
Additional Information | An animal person leader in an unmodded game is an exceedingly rare thing. It's far easier to mod in an animal person civilization if you want to see this issue in action. I've yet to see if this issue also applies to gorlaks and other non-standard races, as well. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-08-27 20:53 | InfantIguana | New Issue |