Dwarf Fortress - Change Log
Released 2011-03-26
0004342: [Typos/Grammar] Likes giant badgers for their . (Toady One) 0000657: [Adventure Mode -- Combat] Weapon skills don't increase when attacking prone (conscious) targets (Toady One) 0004314: [Creatures] RODENT MAN has no teeth (Toady One) 0004323: [Creatures] Penguins' wings are more properly termed "flippers" (Toady One) 0002259: [Creatures] Reptile Men do not have teeth (Toady One) 0004337: [Creatures] no penguin has the [MUNDANE] token. (Toady One) 0004318: [Dwarf Mode -- Items] Fill pond job causes dwarves to fill a bucket with thousands of units of water, work slowly. (Toady One) 0004054: [Dwarf Mode -- Stockpiles] Food stockpiles refuse to use barrels. (Toady One) 0004315: [Flows] Water causes deletion of ramps and stairs submerged inside (possibly due to grass) (Toady One) 0004087: [Dwarf Mode -- Stockpiles] Dwarfs keep moving large stone pots into new stockpiles. (Toady One) 0004244: [Combat -- Target Selection] Goblin ambush squads target each other (Toady One) 0004325: [Dwarf Mode -- Jobs, Sleeping] Dwarf knocked unconcious continues to remain unconcious-removes bed and he walks around for a bit before returning to bed to slp (Toady One) 0004321: [Dwarf Mode -- Embark/Setup] NATURAL_SKILL no longer starts units at the specified skill level (Toady One) 0004326: [Creatures] Some 'Giant' creatures aren't very big at all. (Toady One) 0004327: [Dwarf Mode -- Stockpiles] Hospital Stockpiling still broken (Toady One) 0004328: [Civilizations/Entities -- General] Rodent men not part of SUBTERRANEAN_ANIMAL_PEOPLES entity (Toady One) 0004319: [Dwarf Mode -- Stockpiles] stockpile setting interference between furniture and ammo (Toady One) 0004320: [Dwarf Mode -- Jobs, Healthcare] Dwarves come to hospital to Rest without injuries (and also endless tooth surgery) (Toady One)
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