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IDProjectCategoryView StatusLast Update
0003853Dwarf FortressWorld Generation -- Beastspublic2011-05-08 13:18
Reporteruser1294Assigned Touser6 
PrioritylowSeverityminorReproducibilityrandom
Status resolvedResolutionno change required 
Product Version0.31.18 
Summary0003853: Custom night creatures can appear as Outdoor Animal Populations
DescriptionI noticed that custom night creatures can appear on the list of Outdoor Animal Populations, making them not truly unique. In most cases, the numbers are small enough to be inconsequential - In the supplied save game (an island map, where the problem rarely surfaces due to the lower amount of land), the three custom night creatures are the coral maiden (no "wild" members), the duskbloom (1 wild), and the dark master (989 wild, which may be due to the structure of the creature).

Save: http://dffd.wimbli.com/file.php?id=3616
TagsNo tags attached.

Activities

Matz05

2010-12-28 16:00

reporter   ~0014741

Might this be on purpose? All vanilla night creatures have bogeyman or spouse_converter, so all the tracked ones are spouse_converters, right? So the game may allow for individuals not originaly part of the species, therefore having ones with diffrent lifestyles?

Hmm... that made a lot more sense when I thought it up.

Pretty cool though... are night creatures even SUPPOSED to always be unique?

Quietust

2010-12-28 17:18

reporter   ~0014742

It probably has something to do with the creatures having multiple castes with SPOUSE_CONVERTER and/or CONVERTED_SPOUSE.

Duskblooms appear to have 2 female castes, each with SPOUSE_CONVERTER, and 2 male castes, each with CONVERTED_SPOUSE; dark masters take this even further by having 2 castes (male and female) which have both SPOUSE_CONVERTER and CONVERTED_SPOUSE at the same time.

Matz05

2010-12-29 07:31

reporter   ~0014743

Sounds like that would speed reproduction... maybe "wild" night creatures are intended, but as a very rare megabeast-like encounter? Or just a bug, wich is why we have Mantis.

user1294

2010-12-29 08:43

  ~0014744

Quietust, neither of those apply to the coral maiden which does also exhibit this behavior, just not in the supplied save game, and I acknowledged that the dark master issue may be from the structure (it really shouldn't be a night creature, but another bug makes the night creature behavior a good substitute).

It is certainly possible that the problem is on my behalf, as I have yet to be able to duplicate the behavior with an extracted night creature, but I haven't seen anything in the raws yet that would definitely be that (the FREQUENCY:0 tag was added as a test to avoid the wild night creatures).

user1294

2011-02-07 15:31

  ~0015058

Last edited: 2011-02-07 15:33

I've figured out the problem with the dark masters - The [SAVAGE] tag was the culprit that caused the huge number of wild dark masters. Seems that night creatures want the [EVIL] tag, and that tag only.

Ed: That said, I still get the occasional small number of other wild night creatures.

user1294

2011-05-08 09:17

  ~0017657

I have very good reason to assume that the fault is all mine, so this can be closed.

Issue History

Date Modified Username Field Change
2010-12-28 12:24 user1294 New Issue
2010-12-28 16:00 Matz05 Note Added: 0014741
2010-12-28 17:18 Quietust Note Added: 0014742
2010-12-29 07:31 Matz05 Note Added: 0014743
2010-12-29 08:43 user1294 Note Added: 0014744
2011-02-07 15:31 user1294 Note Added: 0015058
2011-02-07 15:33 user1294 Note Edited: 0015058
2011-05-08 09:17 user1294 Note Added: 0017657
2011-05-08 09:17 user1294 Tag Attached: CLOSE THIS
2011-05-08 13:18 user6 Status new => resolved
2011-05-08 13:18 user6 Resolution open => no change required
2011-05-08 13:18 user6 Assigned To => user6
2011-05-08 13:18 user6 Tag Detached: CLOSE THIS