View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003853 | Dwarf Fortress | World Generation -- Beasts | public | 2010-12-28 12:24 | 2011-05-08 13:18 |
Reporter | Assigned To | ||||
Priority | low | Severity | minor | Reproducibility | random |
Status | resolved | Resolution | no change required | ||
Product Version | 0.31.18 | ||||
Summary | 0003853: Custom night creatures can appear as Outdoor Animal Populations | ||||
Description | I noticed that custom night creatures can appear on the list of Outdoor Animal Populations, making them not truly unique. In most cases, the numbers are small enough to be inconsequential - In the supplied save game (an island map, where the problem rarely surfaces due to the lower amount of land), the three custom night creatures are the coral maiden (no "wild" members), the duskbloom (1 wild), and the dark master (989 wild, which may be due to the structure of the creature). Save: http://dffd.wimbli.com/file.php?id=3616 | ||||
Tags | No tags attached. | ||||
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Might this be on purpose? All vanilla night creatures have bogeyman or spouse_converter, so all the tracked ones are spouse_converters, right? So the game may allow for individuals not originaly part of the species, therefore having ones with diffrent lifestyles? Hmm... that made a lot more sense when I thought it up. Pretty cool though... are night creatures even SUPPOSED to always be unique? |
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It probably has something to do with the creatures having multiple castes with SPOUSE_CONVERTER and/or CONVERTED_SPOUSE. Duskblooms appear to have 2 female castes, each with SPOUSE_CONVERTER, and 2 male castes, each with CONVERTED_SPOUSE; dark masters take this even further by having 2 castes (male and female) which have both SPOUSE_CONVERTER and CONVERTED_SPOUSE at the same time. |
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Sounds like that would speed reproduction... maybe "wild" night creatures are intended, but as a very rare megabeast-like encounter? Or just a bug, wich is why we have Mantis. |
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Quietust, neither of those apply to the coral maiden which does also exhibit this behavior, just not in the supplied save game, and I acknowledged that the dark master issue may be from the structure (it really shouldn't be a night creature, but another bug makes the night creature behavior a good substitute). It is certainly possible that the problem is on my behalf, as I have yet to be able to duplicate the behavior with an extracted night creature, but I haven't seen anything in the raws yet that would definitely be that (the FREQUENCY:0 tag was added as a test to avoid the wild night creatures). |
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I've figured out the problem with the dark masters - The [SAVAGE] tag was the culprit that caused the huge number of wild dark masters. Seems that night creatures want the [EVIL] tag, and that tag only. Ed: That said, I still get the occasional small number of other wild night creatures. |
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I have very good reason to assume that the fault is all mine, so this can be closed. |
Date Modified | Username | Field | Change |
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2010-12-28 12:24 |
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New Issue | |
2010-12-28 16:00 | Matz05 | Note Added: 0014741 | |
2010-12-28 17:18 | Quietust | Note Added: 0014742 | |
2010-12-29 07:31 | Matz05 | Note Added: 0014743 | |
2010-12-29 08:43 |
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Note Added: 0014744 | |
2011-02-07 15:31 |
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Note Added: 0015058 | |
2011-02-07 15:33 |
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Note Edited: 0015058 | |
2011-05-08 09:17 |
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Note Added: 0017657 | |
2011-05-08 09:17 |
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Tag Attached: CLOSE THIS | |
2011-05-08 13:18 |
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Status | new => resolved |
2011-05-08 13:18 |
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Resolution | open => no change required |
2011-05-08 13:18 |
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Assigned To | => user6 |
2011-05-08 13:18 |
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Tag Detached: CLOSE THIS |