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IDProjectCategoryView StatusLast Update
0004912Dwarf FortressMap Featurespublic2011-12-07 09:53
ReporterMaDeR Levap Assigned To 
PriorityhighSeveritymajorReproducibilityalways
Status newResolutionopen 
Product Version0.31.25 
Summary0004912: Placing farm plot on hidden areas allows detection of underground plants
DescriptionIt is possible to discover what is underground without actually digging with help of farm/road/zone designations. This includes discovering spoliers.
This topic describes this bug in more details:
http://www.bay12forums.com/smf/index.php?topic=93694.0
Steps To ReproduceAfter embark, b-p, make max width and height and go down. Your farm plot will change shape, if there are any caverns or other farmable features on this z-level in this place.
Additional InformationPaved roads and zones can be used to determine height where it is safe to mine out adamantine. This takes risk of digging said bluemetal away. I think this is sufficiently serious bug to warrant fixing it ASAP, before next release.
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Relationships

related to 0004177 resolvedToady One Designating removal of ramps highlights unrevealed ramps 
related to 0011181 acknowledgedLoci Designating large sections to mine can partially reveil caverns. 

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Issue History

Date Modified Username Field Change
2011-10-02 04:24 MaDeR Levap New Issue
2011-10-02 06:07 user1294 Relationship added related to 0004177
2011-12-07 09:53 user6 Summary Dwarven radar: you can see what is on uncovered parts of map. => Placing farm plot on hidden areas allows detection of underground plants
2019-11-20 13:10 Loci Relationship added related to 0011181