| | 0012079 | 1 | Dwarf Mode -- Items | minor | new | 2022-12-23 | Make cloth crafts often produces dyed crafts when using undyed cloth. |
| | 0000287 | 7 | Dwarf Mode -- Jobs, Healthcare | minor | new | 2022-09-23 | Medical Dwarfs prefer supplies from non-hospital stockpiles |
| | 0004406 | 20 | Dwarf Mode -- Jobs, Activity Zones | minor | | 2015-06-02 | Hospital zone does not respect cloth maximums |
| | 0000066 | 21 | Dwarf Mode -- Jobs, Healthcare | minor | | 2014-07-25 | Cloth/thread stolen from traders for hospital |
| | 0006045 | 1 | Dwarf Mode -- Transport/Hauling | major | resolved (user6) | 2012-06-21 | Hauling jobs take entire bin of cloth/thread to pick up a single cloth/thread, triggering multiple "can't find item" job cancels |
| | 0005832 | 1 | Dwarf Mode -- Jobs, Hauling | minor | | 2012-04-24 | Dwarves will steal from merchants to fill hospital containers. |
| | 0005750 | 1 | Dwarf Mode -- Interface, Stocks | tweak | resolved (user11) | 2012-04-01 | Cloth/thread being used in the hospitol is not distinguished from unused cloth in the stock lists |
| | 0004473 | 3 | Dwarf Mode -- Stockpiles | minor | resolved (user6) | 2012-04-01 | Stockpiles ignore settings for adamantine/metal cloth/thread |
| | 0000040 | 20 | Dwarf Mode -- Jobs, Items | minor | | 2012-03-17 | "Dwarf cancels Make Cloth Item : Needs 10000 plant cloth" |
| | 0001009 | 12 | Items | trivial | | 2010-07-05 | Empty bags are too heavy -- cloth bags weigh 30 kg, silk 10 kg |