| | 0000797 | 19 | Pathfinding | major | confirmed (user6) | 2020-05-18 | Animals/pets repeatedly try to find path through pet-locked/"tightly closed" doors, causing lag |
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| | 0004224 | 1 | Adventure Mode -- Inventory | tweak | new | 2017-11-22 | Adv Mode [r]emove always places items in grasps, allows wielding them all simultaneously |
| | 0002727 | 2 | Dwarf Mode -- Stockpiles | minor | confirmed (user6) | 2014-12-23 | Armor stockpile settings lists clothing items, but won't stockpile them |
| | 0001547 | 6 | Dwarf Mode -- Environment | minor | confirmed (user6) | 2014-12-19 | Cave-ins can leave hanging down ramps in air |
| | 0001732 | 5 | Dwarf Mode -- Trade | minor | | 2014-08-04 | "Prepared meals" not listed at trade depot except in "all" |
| | 0001482 | 9 | Creatures | minor | | 2014-07-23 | Children that gain professional skills still grow up to be Peasants |
| | 0001772 | 2 | Dwarf Mode -- Interface, Unit-Job Screen | trivial | | 2014-01-17 | Zooming from unit/job list can select other unit on same tile |
| | 0000860 | 8 | Dwarf Mode -- Interface, Squad Control | minor | new | 2012-03-19 | Unable to (s)quad-(k)ill an aggressive-but-tamed named elephant. |
| | 0002824 | 3 | Dwarf Mode -- Embark/Setup | minor | | 2010-07-25 | Dwarves embark on ice that melts when spring arrives |
| | 0002384 | 2 | Dwarf Mode -- Buildings, Cages and Chains | major | resolved (user6) | 2010-06-20 | Dwarves moving caged animals/monsters out of stockpile always results in the creature being released. |