View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010002 | Dwarf Fortress | Dwarf Mode -- Environment | public | 2016-09-13 05:29 | 2016-09-14 09:51 |
Reporter | chipathingy | Assigned To | Loci | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | no change required | ||
Product Version | 0.43.05 | ||||
Summary | 0010002: Sand tiles on desert embark rapidly cycling through multiple types of grass/minerals | ||||
Description | dffd account not working so put it in dropbox: https://www.dropbox.com/sh/wsmkavu45ocqmoa/AACG6JOUCA1VHofeBEainydla?dl=0 Started a new save on a desert and most of the grass tiles are rotating through different colours. Pressing k over a tile shows the type of grass but is cycling through them too fast to read | ||||
Tags | No tags attached. | ||||
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According to Logical2u in 0002022, "The random 'magic' tiles are indicative of an undefined stone/soil tile type, which I was only able to produce through modding." Have you modded your raws? Are there duplication errors reported in errorlog.txt? |
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From errorlog.txt: SAND_TAN:Unrecognized Inorganic Material Definition Token: AQUIFER[SOIL_SAND SAND_YELLOW:Unrecognized Inorganic Material Definition Token: AQUIFER[SOIL_SAND SAND_WHITE:Unrecognized Inorganic Material Definition Token: AQUIFER[SOIL_SAND SAND_BLACK:Unrecognized Inorganic Material Definition Token: AQUIFER[SOIL_SAND SAND_RED:Unrecognized Inorganic Material Definition Token: AQUIFER[SOIL_SAND It looks like you attempted to mod out aquifers, but you did it wrong - by only removing the right-bracket from [AQUIFER], you corrupted the tag immediately following it, causing the game to believe there are no types of SAND to place in deserts. |
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That'd do it. Thanks Quietust! |
Date Modified | Username | Field | Change |
---|---|---|---|
2016-09-13 05:29 | chipathingy | New Issue | |
2016-09-13 20:44 | Loci | Note Added: 0035865 | |
2016-09-13 20:44 | Loci | Assigned To | => Loci |
2016-09-13 20:44 | Loci | Status | new => feedback |
2016-09-14 05:03 | Quietust | Note Added: 0035867 | |
2016-09-14 09:50 | Loci | Summary | Grass tiles on desert embark have multiple types of grass/minerals on them => Sand tiles on desert embark rapidly cycling through multiple types of grass/minerals |
2016-09-14 09:51 | Loci | Note Added: 0035868 | |
2016-09-14 09:51 | Loci | Status | feedback => resolved |
2016-09-14 09:51 | Loci | Resolution | open => no change required |