View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0010020 | Dwarf Fortress | Dwarf Mode -- Thoughts and Preferences | public | 2016-09-26 13:26 | 2018-12-05 15:30 |
Reporter | Simons Mith | Assigned To | Loci | ||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | acknowledged | Resolution | open | ||
Platform | MAC OS | OS | OS X | OS Version | 10.9.5 |
Product Version | 0.43.05 | ||||
Summary | 0010020: Some need descriptions (friend, family, possibly others) misleading under some circumstances | ||||
Description | Take a need description like '...is distracted after not seeing friends' '...is distracted after not seeing family' (from memory, need text not entirely accurate) If a given dwarf has no family at a fort, then seeing their family is impossible. If a given dwarf has no friends, then being able to 'see their friends' is equally impossible. But - and here's the bug - the status messages in both cases imply seeing friends or relatives is feasible, and that's misleading. You can't visit friends if you don't have any. It would be a more accurate reflection of the game state if a friendless and familyless dwarves' unhappy thoughts said something like 'would like [more] friends' and 'misses their family'. If adjusting the text of a unhappy (or a happy) thought can be done in a context-sensitive way, that ought to be done. If not, the text of the unhappy thought probably ought to be tweaked so that they take into account the possibility of friendless or familyless dwarves and still make sense in those two edge cases. At present, they're not quite right. | ||||
Tags | No tags attached. | ||||
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Less concise to the bug report, its probably more appropriate that you take this "suggestion" on how to improve the transparency of the issue to the forums where other such GUI things can be handled more effectively. Toady is said to at-least read the opening post of every suggestion listed there. http://www.bay12forums.com/smf/index.php?board=5.0 The only topical point i could see as a relavant point of this bug report is whether dwarves are not proactively motivated into fufilling that need (marrying to obtain family/making friends) as otherwise all dwarves having similar friends/family needs is intentional it appears. |
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I have a fort in a very young world (5yo) I've had that fort for 14 ingame years and most of the 250 dwarves have no family or friends, I would say maybe 80% of them and continuously complain about "loneliness after being away from family/friends". Even my 10 scholars that are discussing topics all day long are barely passing acquaintances with each other. So I would say that they are not trying or managing to satisfy that need even tough they have the opportunity and locations (inn/tavern temples, statue garden). I suppose it's less noticeable in an older world because the dwarves that migrate have actual families/friends from worldgen and often bring them with them. |
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One of my dwarves on a discarded save (i had to, zombie polarbearmen made it nigh unplayable) managed by perhaps pure chance to marry one of the migrants in the middle of a civilian alert after being mauled by a recently risen corpse. Resulting message after ( https://puu.sh/CbHfV/0720d00c17.png ) This just seems to be a presentation bug, but they do comment privately, but erm, it seems they say the opposite of whatever they express despite them acting and mentioning vengefulness truthfully. |
Date Modified | Username | Field | Change |
---|---|---|---|
2016-09-26 13:26 | Simons Mith | New Issue | |
2017-07-20 01:13 | FantasticDorf | Note Added: 0036665 | |
2018-05-27 16:48 | JezaGaia | Note Added: 0038390 | |
2018-11-11 16:58 | Loci | Relationship added | related to 0009711 |
2018-11-11 16:59 | Loci | Assigned To | => Loci |
2018-11-11 16:59 | Loci | Status | new => acknowledged |
2018-12-05 15:30 | FantasticDorf | Note Added: 0039012 |