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Reporter | Megaman3321 | Assigned To | Loci | |
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Priority | high | Severity | crash | Reproducibility | always |
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Status | resolved | Resolution | duplicate | |
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Platform | i5-3570, 8gb ddr3 ram | OS | Windows 10 | |
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Product Version | 0.43.05 | |
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Summary | 0010091: Goblin invasion crashes on hitting traps |
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Description | There's a 3-wide hallway of traps, with weapon and cage traps mixed in. When the human steps over the weapon traps they don't engage (but have been shown to engage when say, a crundle walks over them). Once the leader hits the cage traps, the game crashes. |
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Steps To Reproduce | Make a 3x15 hallway into your fortress. Make 50 weapons traps with 5 large, serrated copper discs each in them, and then make 30 cage traps further in after the weapons traps. Then, let the game run until a siege starts, and let the flashing leader of the siege walk over the traps until the game crashes. There will be a 100% crash rate once the leader hits the cage traps, and none of the weapons traps will engage. |
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Additional Information | This bug really makes me sad, because I wanted to see half the invaders turn to chunky salsa before they engaged my fully-legendary trained militia ;-; |
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Tags | No tags attached. |
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