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IDProjectCategoryView StatusLast Update
0010114Dwarf FortressMiscellaneous Crashespublic2017-01-12 14:24
ReporterLanina Assigned ToLoci  
PrioritynormalSeveritycrashReproducibilityalways
Status resolvedResolutionduplicate 
OSWindows 10 
Product Version0.43.05 
Summary0010114: Crash during invasion
DescriptionI'm playing Fortress Mode, and I have a fortress with almost 200 citizens. In early summer after the king has arrived, I am attacked by a goblin siege. Shortly afterwards, the game crashes.

I've started over from the most recent save (seasonal autosave) three times now, tried some different variations: attacking/not attacking the goblins, burrowing/not burrowing, changing the invader cap in init_d... But it doesn't make any difference.
Steps To ReproduceHave huge fortress, be besieged by a large goblin army, wait for a couple of in-game days.
Additional InformationNo mods.
TagsNo tags attached.

Relationships

duplicate of 0009888 resolvedToady One Wear-related crash when triggerring a weapon trap 

Activities

Loci

2017-01-11 15:31

viewer   ~0036155

Are you using weapon traps? (0009888) Ballistae? (0010028) Minecarts? (0009624)

If none of the above apply we're going to need more information to diagnose what's going wrong. Please upload a save to DFFD ( http://dffd.bay12games.com/ ) and post the link here in the bug report.

Lanina

2017-01-12 03:11

reporter   ~0036160

I do use weapon traps. In the first two tries, goblins stepped on traps, but the game crashes not when the traps are activated but later. In the last try, the game crashed before any goblins stepped on traps.

I do not use ballistae or mineecarts.

Here is the save: http://dffd.bay12games.com/file.php?id=12653

Loci

2017-01-12 10:16

viewer   ~0036161

Thank you for the save. Your bait animals are ringed with traps, some using fragile wooden trap components. When I ran your save, the goblins mobbed the two closest bait animals, a trap component broke, and the game crashed.

Would you please upload your gamelog.txt file (in the top-level Dwarf Fortress directory) as well?

Lanina

2017-01-12 12:43

reporter   ~0036164

Here is the gamelog: http://dffd.bay12games.com/file.php?id=12654

Loci

2017-01-12 13:29

viewer   ~0036165

Thanks again! Working backwards from the end, the last entries before the previous 3 terminations are:


The spinning -spiked willow ball- misses the goblin pikeman!

...

The X-large, serrated green glass disc-X strikes the goblin pikeman in the lower body, bruising the fat through the ({troll fur cloak})!

...

The goblin spearman blocks The spinning -enormous green glass corkscrew- with the ({copper shield})!


In all three cases a weapon trap was active immediately prior to the crash. I believe this is very likely another instance of 0009888. If I'm right, you should be able to avoid the crash by removing your weapon traps (though getting that done before the siege arrives may prove difficult).

Lanina

2017-01-12 14:16

reporter   ~0036166

Thank you for figuring it out!

Issue History

Date Modified Username Field Change
2017-01-11 14:56 Lanina New Issue
2017-01-11 15:31 Loci Note Added: 0036155
2017-01-11 15:32 Loci Assigned To => Loci
2017-01-11 15:32 Loci Status new => feedback
2017-01-12 03:11 Lanina Note Added: 0036160
2017-01-12 03:11 Lanina Status feedback => assigned
2017-01-12 10:16 Loci Note Added: 0036161
2017-01-12 10:16 Loci Status assigned => feedback
2017-01-12 12:43 Lanina Note Added: 0036164
2017-01-12 12:43 Lanina Status feedback => assigned
2017-01-12 13:29 Loci Note Added: 0036165
2017-01-12 14:16 Lanina Note Added: 0036166
2017-01-12 14:24 Loci Relationship added duplicate of 0009888
2017-01-12 14:24 Loci Status assigned => resolved
2017-01-12 14:24 Loci Resolution open => duplicate