View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010160 | Dwarf Fortress | Technical -- Rendering | public | 2017-03-11 07:29 | 2017-03-11 11:51 |
Reporter | se5a | Assigned To | lethosor | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | no change required | ||
Platform | All | OS | All | ||
Product Version | 0.43.05 | ||||
Summary | 0010160: Seperate text and other use tiles - fix odd character in menu and other text displays when tilesets are used. | ||||
Description | Currently when tilesets are used, strange chars appear in text displays. zeros turn into coffins, levers in names etc etc. char tilesets need to be completely separate from other use sets. This would make the sometimes unstable third party Text will be Text DFhack plugin redundant. | ||||
Tags | No tags attached. | ||||
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This is a feature request, and those belong in the Suggestions forum, not the bug tracker. |
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I disagree, it's a bug that affects the display of text, to the point where text is unreadable with some tilesets. I'll admit that I wrote the description the wrong way around, making it look more like a suggestion than a bug. it doesn't look like I can edit it now. here is an example of mephs tileset without TwbT: http://imgur.com/a/Yfi7P |
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It's a feature request. DF has used 256 tiles, plus creature tiles sometimes, since very early versions, which is a known limitation. |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-03-11 07:29 | se5a | New Issue | |
2017-03-11 09:37 | Quietust | Note Added: 0036313 | |
2017-03-11 10:55 | se5a | Note Added: 0036314 | |
2017-03-11 11:04 | se5a | Note Edited: 0036314 | |
2017-03-11 11:21 | se5a | Note Edited: 0036314 | |
2017-03-11 11:51 | lethosor | Note Added: 0036315 | |
2017-03-11 11:51 | lethosor | Status | new => resolved |
2017-03-11 11:51 | lethosor | Resolution | open => no change required |
2017-03-11 11:51 | lethosor | Assigned To | => lethosor |