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IDProjectCategoryView StatusLast Update
0010160Dwarf FortressTechnical -- Renderingpublic2017-03-11 11:51
Reporterse5a Assigned Tolethosor  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionno change required 
PlatformAllOSAll 
Product Version0.43.05 
Summary0010160: Seperate text and other use tiles - fix odd character in menu and other text displays when tilesets are used.
DescriptionCurrently when tilesets are used, strange chars appear in text displays. zeros turn into coffins, levers in names etc etc.
char tilesets need to be completely separate from other use sets.

This would make the sometimes unstable third party Text will be Text DFhack plugin redundant.
TagsNo tags attached.

Activities

Quietust

2017-03-11 09:37

reporter   ~0036313

This is a feature request, and those belong in the Suggestions forum, not the bug tracker.

se5a

2017-03-11 10:55

reporter   ~0036314

Last edited: 2017-03-11 11:21

I disagree, it's a bug that affects the display of text, to the point where text is unreadable with some tilesets.

I'll admit that I wrote the description the wrong way around, making it look more like a suggestion than a bug. it doesn't look like I can edit it now.

here is an example of mephs tileset without TwbT:
http://imgur.com/a/Yfi7P

lethosor

2017-03-11 11:51

manager   ~0036315

It's a feature request. DF has used 256 tiles, plus creature tiles sometimes, since very early versions, which is a known limitation.

Issue History

Date Modified Username Field Change
2017-03-11 07:29 se5a New Issue
2017-03-11 09:37 Quietust Note Added: 0036313
2017-03-11 10:55 se5a Note Added: 0036314
2017-03-11 11:04 se5a Note Edited: 0036314
2017-03-11 11:21 se5a Note Edited: 0036314
2017-03-11 11:51 lethosor Note Added: 0036315
2017-03-11 11:51 lethosor Status new => resolved
2017-03-11 11:51 lethosor Resolution open => no change required
2017-03-11 11:51 lethosor Assigned To => lethosor