View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010253 | Dwarf Fortress | Miscellaneous Crashes | public | 2017-06-16 21:24 | 2019-02-16 09:10 |
Reporter | ctgarlington | Assigned To | Loci | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | ||
Platform | Windows 10 x64 | ||||
Product Version | 0.43.05 | ||||
Summary | 0010253: Reproducible crash; zero-size flesh ball | ||||
Description | Issue in current save, infinitely reproducible, can't find a work around. x64 version, using LNP-ish (current version of DFHack). I've tried disabling both DFHack and setting GRAPHICS:NO, to no effect. Relatively complex fortress (though not as large as many I've seen), 298 total citizens, >100 animals, broken into first two cave layers (though walled off second. Fair number of outstanding jobs, but nothing absurd going on (dwarfy calculators, waterfalls, etc). | ||||
Steps To Reproduce | Crash happens upon unpausing, after approximately a minute depending on your FPS, almost immediately after hitting date 260-12-19. Only thing that happens leading up to it are a handful of job completions. Seems to crash at the same time, no matter what jobs complete/things happen prior (had different objects created by jobs, random noble requests, etc). | ||||
Additional Information | How do I upload a save? | ||||
Tags | 0.43.05, 64-bit, crash | ||||
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Bugged save ---> http://dffd.bay12games.com/file.php?id=12970 |
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Do you have any traps, particularly weapon traps? |
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Additional troubleshooting: Assigned all dwarves to a burrow, stuffed in a store room with barrels. Crash repeated at expected time, as such I suspect it's not job-related (as no jobs were available to be performed in that room). |
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@lethosor Negative, no weapon traps. I do have a couple cage traps floating around my castle entrances, but I've had close to zero hidden invaders for this fort, and no issues with cage trap functionality thus far. |
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Additional info: RAM usage at crash time: 1.82XGB Ran a clean-all command in case it's in some way caused by contaminants, no effect. Disabled refuse areas in case it had something to do with an object rotting, no effect. Triple checked creatures visible on map, nothing strange, nothing near any dwarves which might cause an AI or combat related crash as far as I can tell. Aforementioned burrowing of all dwarves already kind of confirmed this though. |
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Crash confirmed reproducible in v0.43.05x32. Removing all hauling routes did not prevent the crash (0009624). |
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44.12@lin64/win64: This resave -- http://dffd.bay12games.com/file.php?id=14244 -- goes for FPE crash in seconds. One of the flesh balls underground (first one in the units list) seems to be bugged. Also see 0010061 |
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By "bugged" do you mean it's the same issue as 0008410/0010061 (i.e. zero body size)? |
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I didn't know how to check body size, but crashing stopped when i exterminated specific flesh ball (it's hidden, so i had to "reveal" the map). There is a pack of them, you need the first one from their unit list section. I linked those issues because they are the only SIGFPE crashes i could find on the tracker. ============ Ok, i put your spells in the magic box, here's what i get [DFHack]# lua ~unit.body.size_info <body_size_info: 0x7fffb4b795e4> size_cur = 0 size_base = 7000 area_cur = 0 area_base = 363 length_cur = 0 length_base = 410 [DFHack]# lua ~unit.id 18579 [DFHack]# lua "for _,u in ipairs(world.units.all) do if u.body.size_info.size_cur == 0 then print(u.id) end end" 18579 |
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Thank you for investigating! |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-06-16 21:24 | ctgarlington | New Issue | |
2017-06-16 21:27 | ctgarlington | Tag Attached: 0.43.05 | |
2017-06-16 21:27 | ctgarlington | Tag Attached: 64-bit | |
2017-06-16 21:27 | ctgarlington | Tag Attached: crash | |
2017-06-16 21:37 | ctgarlington | Note Added: 0036615 | |
2017-06-16 21:38 | lethosor | Note Added: 0036616 | |
2017-06-16 21:47 | ctgarlington | Note Added: 0036617 | |
2017-06-16 21:49 | ctgarlington | Note Added: 0036618 | |
2017-06-16 21:49 | ctgarlington | Note Edited: 0036618 | |
2017-06-17 06:50 | ctgarlington | Note Added: 0036619 | |
2017-06-17 06:50 | ctgarlington | Note Edited: 0036619 | |
2017-06-25 19:39 | Loci | Note Added: 0036633 | |
2017-06-25 19:39 | Loci | Assigned To | => Loci |
2017-06-25 19:39 | Loci | Status | new => confirmed |
2019-02-10 21:36 | risusinf | Note Added: 0039204 | |
2019-02-12 12:43 | lethosor | Note Added: 0039209 | |
2019-02-12 18:18 | risusinf | Note Added: 0039210 | |
2019-02-12 18:30 | risusinf | Note Edited: 0039210 | |
2019-02-12 21:13 | risusinf | Note Edited: 0039210 | |
2019-02-16 09:08 | Loci | Note Added: 0039220 | |
2019-02-16 09:08 | Loci | Relationship added | duplicate of 0008410 |
2019-02-16 09:08 | Loci | Status | confirmed => resolved |
2019-02-16 09:08 | Loci | Resolution | open => duplicate |
2019-02-16 09:10 | Loci | Summary | Reproducible crash; unknown cause => Reproducible crash; zero-size flesh ball |