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IDProjectCategoryView StatusLast Update
0001026Dwarf FortressDwarf Mode -- Interface, Farm Plotspublic2010-06-09 06:45
Reporterfong Assigned Touser6 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionduplicate 
OSWindows XP 
Product Version0.31.02 
Summary0001026: Farm Plots Aren't Utilized Properly
DescriptionI am producing farms by watering stone (via hole and pond zoning from surface) in my current fortress. The 3x3 rooms I create are completely muddied before I lay down a farm plot. Each plot however only has four of the nine squares used, each in the same pattern.

==X
=XX
=XX

= farmed
X unused

The amount of mud varies from tile to tile, but seems to have no baring on reproducing the pattern.
Steps To ReproduceReproduced twice in the same fortress. Have not tried this in other fortresses or different types of rock/soil/etc.
TagsNo tags attached.

Relationships

duplicate of 0000087 resolvedToady One If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted 

Activities

user6

2010-04-11 18:27

  ~0002934

I would guess this is due to the farm plot straddling a biome boundary. Is that possible on your map?

DoctorZuber

2010-04-11 20:32

reporter   ~0002961

Last edited: 2010-04-11 20:34

this feels similar to the problems in 0000087 but you say you're fully watering your farms so I'm not sure what's going on here. I don't have enough information to reproduce this and test further.

DoctorZuber

2010-04-11 20:34

reporter   ~0002962

Last edited: 2010-04-11 20:36

actually, stop... where is the "hole"?
Is the center tile in your farm exposed to the outside ?

fong

2010-04-11 21:50

reporter   ~0002973

Last edited: 2010-04-11 21:52

Just started an outdoor farm, whole farm space utilized as opposed to my underground farms.

My underground farms are one floor below the surface. They are 3x3 rooms. The center tile on the surface was broken through and water was poured in using the Pond zoning feature. These holes were later built over with stone floors.

Just did some checking, and yeah DZ, its considered to be in the Light in the center farm tile despite having a stone floor built over the hole above. Did some digging, and after some minor fort flooding, I was able to build a plot underground with no light tiles in it. The dwarves filled it dutifully.

Guess I discovered a feature, beyond the whole not being able to block light thing.

user11

2010-04-11 21:55

  ~0002974

The Doctor is correct, then - as soon as it reached the middle tile below where you carved a hole, it stalled further planting as in 0000087.

DoctorZuber

2010-04-11 22:04

reporter   ~0002975

right right, that explains this one then. it's a bug in the farm that it's not utilizing the remaining tiles. Not using the center tile is correct however.

As for it being "light" that is consistent behavior with 40d. once a tile is "above ground" it is always above ground. although you can probably convert it to dark by replacing that floor with a wall instead.

It won't change the behavior of the farm however. It's still an above ground tile, so it's only good for surface plants. You'll need to make new farms.

user6

2010-04-11 22:19

  ~0002979

Good catch, DZ. I'm marking this one as a duplicate and retitling 0000087 accordingly.

Issue History

Date Modified Username Field Change
2010-04-11 17:53 fong New Issue
2010-04-11 18:27 user6 Note Added: 0002934
2010-04-11 18:27 user6 Tag Attached: AWAITING UPDATE
2010-04-11 20:32 DoctorZuber Note Added: 0002961
2010-04-11 20:34 DoctorZuber Note Edited: 0002961
2010-04-11 20:34 DoctorZuber Note Added: 0002962
2010-04-11 20:36 DoctorZuber Note Edited: 0002962
2010-04-11 21:50 fong Note Added: 0002973
2010-04-11 21:52 fong Note Edited: 0002973
2010-04-11 21:55 user11 Note Added: 0002974
2010-04-11 22:04 DoctorZuber Note Added: 0002975
2010-04-11 22:19 user6 Note Added: 0002979
2010-04-11 22:19 user6 Relationship added duplicate of 0000087
2010-04-11 22:19 user6 Status new => resolved
2010-04-11 22:19 user6 Resolution open => duplicate
2010-04-11 22:19 user6 Assigned To => user6
2010-05-17 18:13 Logical2u Tag Detached: AWAITING UPDATE
2010-06-09 06:45 Toady One Status resolved => closed