View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010296 | Dwarf Fortress | Dwarf Mode -- Trade | public | 2017-09-25 15:32 | 2018-01-06 10:42 |
Reporter | Shonai_Dweller | Assigned To | Toady One | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
OS | Windows | OS Version | 10 | ||
Product Version | 0.43.05 | ||||
Summary | 0010296: Modded [ITEM_THIEF] Civ's merchants spam 'item stolen' messages when leaving | ||||
Description | This is a well-known bug, but I honestly can't find it anywhere on the tracker. Apologies if it's out there somewhere. Figured it needed reporting since mythgen is about to mix up the world a lot. Pretty much what it says at dfwiki really. If your modded civ has the tag [ITEMTHIEF], you'll be spammed with 'an item has been stolen' messages for everything in the wagon (whether previously yours or not) when merchants leave your site. | ||||
Steps To Reproduce | Add tag [ITEM_THIEF] to your civ. Play Fortress Mode. Trade, wait for merchants to leave. | ||||
Additional Information | Exported wealth remains at zero, presumably negating all your wealth related triggers. Can provide save if necessary. | ||||
Tags | No tags attached. | ||||
|
With modifications, this also applies onto intelligent livestock (modding obviously, like how tigermen used to be brought by elves pre-bugfix) upon leaving the map if the merchants are of a babysnatcher civ as kidnapping them indiscriminate of their age or circumstances for the intelligents brought by the merchants in cages. So its a broader problem in itself. The last seen issue regarding merchants being branded theives was in regards to 0009780 ___________________________________________________ Generally a word to the wise, issues with modded gameplay are usually lower priority generally as opposed to bugs that directly affect generic vanilla gameplay. |
|
Hence the option 'severity:minor' If nobody ever reported bugs because they think they're too minor to be dealt with, they'd stay that way for the next 30 years. |
|
Well. Appears to be fixed in 44.03. Not sure why. Will test a bit more, but just noticed it doesn't appear not happening any more. Have a whole load of Exported Wealth too. |
|
Are you certain? I might have to test that then. In Kobold Kamp (my own variation of Kobold Camp) I inverted the logic by having humans, elves, and dwarves be item thieves, allowing trade to operate normally while still forcing hostility. |
|
I'm going to test in a new fortress first. Might be a result of a disappearing caravan bug or something. Certainly no spam last Autumn though. And I was paying attention after realising there may have been none the previous year. --edit Tested. Item thieves can now sell stuff to merchants without 'item stolen' spam and they even gain exported wealth. Um...thanks Toady! I guess someone might want to test the babysnatcher stuff mentioned above before this gets properly closed. |
|
Thanks for the update! I'm not sure bug-free slavery is a worthy goal, but it can be reported separately if it doesn't work in a current version. |
Date Modified | Username | Field | Change |
---|---|---|---|
2017-09-25 15:32 | Shonai_Dweller | New Issue | |
2017-09-29 06:33 | FantasticDorf | Note Added: 0036754 | |
2017-09-29 06:34 | FantasticDorf | Note Edited: 0036754 | |
2017-09-29 18:58 | Shonai_Dweller | Note Added: 0036755 | |
2017-09-29 18:58 | Shonai_Dweller | Note Edited: 0036755 | |
2018-01-05 04:46 | Shonai_Dweller | Note Added: 0037511 | |
2018-01-05 09:08 | FantasticDorf | Note Edited: 0036754 | |
2018-01-05 09:48 | chaosvolt | Note Added: 0037512 | |
2018-01-05 14:49 | Shonai_Dweller | Note Added: 0037513 | |
2018-01-05 16:33 | Shonai_Dweller | Note Edited: 0037513 | |
2018-01-06 10:42 | Loci | Note Added: 0037516 | |
2018-01-06 10:42 | Loci | Status | new => resolved |
2018-01-06 10:42 | Loci | Resolution | open => fixed |
2018-01-06 10:42 | Loci | Assigned To | => Toady One |