View Issue Details

IDProjectCategoryView StatusLast Update
0010340Dwarf FortressDwarf Mode -- Visitorspublic2018-01-11 21:03
Reporterfluffyshambler Assigned ToToady One  
PrioritynormalSeveritymajorReproducibilityhave not tried
Status resolvedResolutionfixed 
OSWindowsOS Version10 
Product Version0.44.01 
Fixed in Version0.44.03 
Summary0010340: Soldier visitors, ignore visitor cap and act strangely
DescriptionCreated a fort and soldiers have been pouring in since day one. Despite having a visitor cap of 20 for a year (triple-checked init file to make sure), they keep arriving and there's about 50 of them. Furthermore, when I order the military to kill one of them, the rest of the visiting soldiers get weird and start meandering around interrupting citizens, chasing them for a second but then walking away without actually attacking them. Most of the soldiers are locked up in the former tavern (hotkey f2), but there are a few escaped ones around hotkey F6 displaying this behavior with citizens.
TagsNo tags attached.

Relationships

parent of 0010412 resolvedToady One No more petitions 
has duplicate 0010391 resolveduser11 Visitor cap doesn't seem to restrict number of visitors 
has duplicate 0010404 resolvedLoci Game doesn't respect visitor cap 
related to 0010362 resolvedToady One Elven spy visitors flooding fort immediately 

Activities

fluffyshambler

2017-11-23 18:40

reporter   ~0036943

Relevant save file: http://dffd.bay12games.com/file.php?id=13204

mrmagolor

2017-11-23 19:28

reporter   ~0036945

Can confirm this happening to me as well.

user11

2017-11-23 22:10

  ~0036950

For the visitor cap, relevant thread:
http://www.bay12forums.com/smf/index.php?topic=168313.msg7625565#msg7625565

Orkel
"The visitor cap doesn't work it seems, tavern keeps filling up with people even though it's set low."

Toady One
"I believe questers ignore the caps now. There's a gray area there and we'll have to deal with it somehow."

thvaz

2017-11-25 10:22

reporter   ~0036992

While in my fortress they didn't appear until I built a tavern, after that they just don't stop coming. There must be about a hundred. Forbidding the tavern to outsiders doesn't work, though they stop socializing.

Orkel

2017-11-25 12:36

reporter   ~0037001

Yes can confirm. The questers never leave the fort, keep piling up more and more until FPS death.

thvaz

2017-11-25 12:50

reporter   ~0037002

Yeah, it is pretty game breaking.

sionlife

2017-11-26 06:13

reporter   ~0037024

Happening to me too. I am in year 1 of the fort. Just built a tavern, I don't have many buildings yet. I've got 77 visitors, all warrior types, just piled into the tavern. They are all asking questions and seeking information. I have got VISITOR_CAP set to 25 in d_init.txt. They gradually started to leave all by themselves, but I still have about 40 left.

chaosvolt

2017-11-26 10:36

reporter   ~0037031

Relevant info: I've had these fuckers show up even WITHOUT a tavern.

Also, screenshot of early winter, second year, in a fort deliberately kept at 7 dwarves: https://cdn.discordapp.com/attachments/173888543419006976/384398426197983244/unknown.png

At least it's not as extreme as 77 in year 1, but sweet Armok.

fizzzbannn

2017-11-28 17:33

reporter   ~0037084

I had 148 visitors before the end of year one. Most were elves with a few humans scattered in. All types of visitors have been showing up. I have no locations active yet so I put all my visitors in a meeting zone right outside my fort's entrance. They are an absolutely epic meat shield...

user11

2017-11-30 00:10

  ~0037132

Save from Kvall at 0010391:
http://dffd.bay12games.com/file.php?id=13251

FantasticDorf

2017-11-30 01:16

reporter   ~0037136

Anecdotally i have also experienced a dwarf soldier listed as 'friendly' not a visitor entering & leaving the map with a 90% turn west entry to north exit, seemingly pathing through my site. I currently have my eyes peeled to see if i can experience it again and get more info.

Is this related to civilisations sending out artifact questers who use the road connections/travel through your site to another location?

Kvall

2017-12-02 06:43

reporter   ~0037181

Another note, I've noticed if I leave the questers as a meatshield for the nearby tower, every dwarven visitor out there who dies seems to be treated as a citizen, demanding burial in MY catacombs.

Loci

2017-12-04 08:39

viewer   ~0037220

Cap-ignoring questers can also freeze out cap-respecting visitors (0010412).

Issue History

Date Modified Username Field Change
2017-11-23 18:39 fluffyshambler New Issue
2017-11-23 18:40 fluffyshambler Note Added: 0036943
2017-11-23 19:28 mrmagolor Note Added: 0036945
2017-11-23 22:10 user11 Note Added: 0036950
2017-11-23 22:10 user11 Assigned To => user11
2017-11-23 22:10 user11 Status new => confirmed
2017-11-25 10:22 thvaz Note Added: 0036992
2017-11-25 12:36 Orkel Note Added: 0037001
2017-11-25 12:50 thvaz Note Added: 0037002
2017-11-26 03:29 user8971 Relationship added related to 0010362
2017-11-26 06:13 sionlife Note Added: 0037024
2017-11-26 10:36 chaosvolt Note Added: 0037031
2017-11-28 17:33 fizzzbannn Note Added: 0037084
2017-11-30 00:10 user11 Note Added: 0037132
2017-11-30 00:11 user11 Relationship added has duplicate 0010391
2017-11-30 01:16 FantasticDorf Note Added: 0037136
2017-12-02 06:13 Loci Relationship added has duplicate 0010404
2017-12-02 06:17 Loci Sticky Issue No => Yes
2017-12-02 06:43 Kvall Note Added: 0037181
2017-12-04 08:36 Loci Relationship added parent of 0010412
2017-12-04 08:39 Loci Note Added: 0037220
2017-12-19 17:03 Toady One Status confirmed => resolved
2017-12-19 17:03 Toady One Fixed in Version => Next Version
2017-12-19 17:03 Toady One Resolution open => fixed
2017-12-19 17:03 Toady One Assigned To user11 => Toady One
2018-01-11 21:03 Loci Sticky Issue Yes => No