View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010340 | Dwarf Fortress | Dwarf Mode -- Visitors | public | 2017-11-23 18:39 | 2018-01-11 21:03 |
Reporter | fluffyshambler | Assigned To | Toady One | ||
Priority | normal | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
OS | Windows | OS Version | 10 | ||
Product Version | 0.44.01 | ||||
Fixed in Version | 0.44.03 | ||||
Summary | 0010340: Soldier visitors, ignore visitor cap and act strangely | ||||
Description | Created a fort and soldiers have been pouring in since day one. Despite having a visitor cap of 20 for a year (triple-checked init file to make sure), they keep arriving and there's about 50 of them. Furthermore, when I order the military to kill one of them, the rest of the visiting soldiers get weird and start meandering around interrupting citizens, chasing them for a second but then walking away without actually attacking them. Most of the soldiers are locked up in the former tavern (hotkey f2), but there are a few escaped ones around hotkey F6 displaying this behavior with citizens. | ||||
Tags | No tags attached. | ||||
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Relevant save file: http://dffd.bay12games.com/file.php?id=13204 |
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Can confirm this happening to me as well. |
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For the visitor cap, relevant thread: http://www.bay12forums.com/smf/index.php?topic=168313.msg7625565#msg7625565 Orkel "The visitor cap doesn't work it seems, tavern keeps filling up with people even though it's set low." Toady One "I believe questers ignore the caps now. There's a gray area there and we'll have to deal with it somehow." |
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While in my fortress they didn't appear until I built a tavern, after that they just don't stop coming. There must be about a hundred. Forbidding the tavern to outsiders doesn't work, though they stop socializing. |
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Yes can confirm. The questers never leave the fort, keep piling up more and more until FPS death. |
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Yeah, it is pretty game breaking. |
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Happening to me too. I am in year 1 of the fort. Just built a tavern, I don't have many buildings yet. I've got 77 visitors, all warrior types, just piled into the tavern. They are all asking questions and seeking information. I have got VISITOR_CAP set to 25 in d_init.txt. They gradually started to leave all by themselves, but I still have about 40 left. |
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Relevant info: I've had these fuckers show up even WITHOUT a tavern. Also, screenshot of early winter, second year, in a fort deliberately kept at 7 dwarves: https://cdn.discordapp.com/attachments/173888543419006976/384398426197983244/unknown.png At least it's not as extreme as 77 in year 1, but sweet Armok. |
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I had 148 visitors before the end of year one. Most were elves with a few humans scattered in. All types of visitors have been showing up. I have no locations active yet so I put all my visitors in a meeting zone right outside my fort's entrance. They are an absolutely epic meat shield... |
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Save from Kvall at 0010391: http://dffd.bay12games.com/file.php?id=13251 |
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Anecdotally i have also experienced a dwarf soldier listed as 'friendly' not a visitor entering & leaving the map with a 90% turn west entry to north exit, seemingly pathing through my site. I currently have my eyes peeled to see if i can experience it again and get more info. Is this related to civilisations sending out artifact questers who use the road connections/travel through your site to another location? |
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Another note, I've noticed if I leave the questers as a meatshield for the nearby tower, every dwarven visitor out there who dies seems to be treated as a citizen, demanding burial in MY catacombs. |
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Cap-ignoring questers can also freeze out cap-respecting visitors (0010412). |
Date Modified | Username | Field | Change |
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2017-11-23 18:39 | fluffyshambler | New Issue | |
2017-11-23 18:40 | fluffyshambler | Note Added: 0036943 | |
2017-11-23 19:28 | mrmagolor | Note Added: 0036945 | |
2017-11-23 22:10 |
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Note Added: 0036950 | |
2017-11-23 22:10 |
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Assigned To | => user11 |
2017-11-23 22:10 |
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Status | new => confirmed |
2017-11-25 10:22 | thvaz | Note Added: 0036992 | |
2017-11-25 12:36 | Orkel | Note Added: 0037001 | |
2017-11-25 12:50 | thvaz | Note Added: 0037002 | |
2017-11-26 03:29 |
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Relationship added | related to 0010362 |
2017-11-26 06:13 | sionlife | Note Added: 0037024 | |
2017-11-26 10:36 | chaosvolt | Note Added: 0037031 | |
2017-11-28 17:33 | fizzzbannn | Note Added: 0037084 | |
2017-11-30 00:10 |
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Note Added: 0037132 | |
2017-11-30 00:11 |
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Relationship added | has duplicate 0010391 |
2017-11-30 01:16 | FantasticDorf | Note Added: 0037136 | |
2017-12-02 06:13 | Loci | Relationship added | has duplicate 0010404 |
2017-12-02 06:17 | Loci | Sticky Issue | No => Yes |
2017-12-02 06:43 | Kvall | Note Added: 0037181 | |
2017-12-04 08:36 | Loci | Relationship added | parent of 0010412 |
2017-12-04 08:39 | Loci | Note Added: 0037220 | |
2017-12-19 17:03 | Toady One | Status | confirmed => resolved |
2017-12-19 17:03 | Toady One | Fixed in Version | => Next Version |
2017-12-19 17:03 | Toady One | Resolution | open => fixed |
2017-12-19 17:03 | Toady One | Assigned To | user11 => Toady One |
2018-01-11 21:03 | Loci | Sticky Issue | Yes => No |