View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010482 | Dwarf Fortress | Adventure Mode -- General | public | 2017-12-29 12:28 | 2017-12-29 12:46 |
Reporter | SolPyre | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
OS | macOS Sierra | OS Version | 10.12.6 | ||
Product Version | 0.44.03 | ||||
Summary | 0010482: Bogeymen don't disappear when entering dwarven hillock. | ||||
Description | Bogeymen are supposed to vanish in a puff of smoke when the adventurer enters shelter, but they don't. I think the problem may be that the game doesn't count dwarven hillock houses as shelters. | ||||
Steps To Reproduce | Download this save file. http://dffd.bay12games.com/file.php?id=13361 Unzip it and place it in the appropriate game folder. Start up DF and select continue playing. Run to the dwarf hillock you can see just to the west (door is on the north side of hillock-house), enter hillock and watch as the bogeymen start killing the dwarves instead of vanishing into a puff of smoke. Its hard to do but you can also make it to the other dwarf hillocks-houses if you manage the adventurer's tiredness by alternating between walking and jogging away from the bogeyman swarm while simultaneously setting fires behind yourself to slow the bogeys down. Those hillock houses don't work correctly either. The adventurer is naked and already fairly beat up so he won't last long during test runs, sorry about that. | ||||
Additional Information | I save-scummed pretty hard to get to this point, I'm not sure if that has effected the results. I've noticed that the drunks in the tavern-hill don't wake up if you run in there with the bogeys on your tail. They just keep sleeping while the bogeys kick them to death. | ||||
Tags | 0.44.03, adventure mode, bogeyman, hillocks | ||||